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Repel the Darkness PlaytestNewsSentinel
Game update

Sentinel

Repel the Darkness Playtest · published 16 Sep 2026, 08:50 UTC

All newsPlayers around this dateRead on Steam

New Content

  • Added a new unit called Sentinel and three new augments for it.
  • Removed the unit Binder and its two augments.

Units

  • Units now aim at monsters their hit would still affect. A unit whose damage a monster fully resists lets it walk past and picks another target in range instead of wasting its attacks. With no such target in range, it attacks anyway.
  • Melee units now no longer stick to targets outside their attack range when another target is within attack range. Instead, they now rank targets within attack range higher. This should especially improve the targeting of Guards.

UX & QoL

  • Redesigned the reward cards. Every reward card now shares the same layout.
  • Added a "Save a report" button on the Game page of the settings. It writes your current run, level and log into one file you can attach to a bug report.
  • Clarified the descriptions of several traits and augments. For example, the Illuminated text changed from "Can be attacked by Ranged units from any distance. It cannot darken tiles." to "Illuminated monsters cannot darken tiles and can be attacked by Ranged units from any distance."

Bug Fixes

  • Fixed clicks on stat rows on a reward card not selecting the reward. A plain click anywhere on a reward card now chooses it. CTRL + left click pins a stat or term definition on the card instead.
  • Fixed the base still attacking a target that had walked out of its range.
  • Fixed one Relic kind whose choice could never be completed. Its choice panel is now sized to its content and its card tooltips no longer hang off the screen.
  • Fixed a revealed Relic always showing the Obelisk's emblem instead of its own.
  • Fixed a quest revealed next to a buried Relic demanding a tile on the Relic's cell.
  • Fixed a quest spawning at the edge of the board breaking the game.
  • Fixed moving a unit back onto a Wellspring it had already healed from. The heal was skipped and the placement could error. Now the heal is applied correctly again.
  • Fixed the base never showing a heal preview chip when hovering a Wellspring next to it.
  • Fixed a Spawner's placement chips overstating the Shrine bonus when placed next to a unit standing on a Shrine.


Note: A level saved mid-play with Binder units on the board cannot be resumed and restarts fresh.

More from Repel the Darkness Playtest

Other announcements

All news
Game update6 Sep 2026More Relics and Satisfying Micro FeedbackNew Content · Added two new relics. · Added one new monster augment called Tough. Units · Ranged units now fire from the moment on a monster gets into their range. They no longer walk toward a monster first. · Increased the Guard's attack range 0.3 → 0.35. · Suppressor units now spread their shots across an arriving pack of monsters instead of all firing at its first monster. Tiles · Reworked P…Game update30 Aug 2026Absence of LightHighlights · Darkness: monsters can now darken your tiles. A Darkened tile has no effect until the Darkness is removed. · Illumination counters Darkness. Illuminated monsters cannot darken tiles. · Relics: On rare occasions a relic will spawn on the board. Place a tile next to it to find out what it does. · Placement previews now show exactly what a tile or unit placement would change as UI chi…Game update23 Aug 2026Perks and Counted StacksHighlights · Reworked perks. Perks were the least meaningful choice in a run. The rebuild is meant to make every perk shape how you play and give each run its own identity. · Counted stacks. Almost all status effects used to be binary: a monster either had one or not. Reworked status effects now come in counted stacks, so the question is no longer whether to commit to a strategy, but instead by…