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Repel the Darkness PlaytestNewsAbsence of Light
Game update

Absence of Light

Repel the Darkness Playtest · published 30 Aug 2026, 18:10 UTC

All newsPlayers around this dateRead on Steam

Highlights

  • Darkness: monsters can now darken your tiles. A Darkened tile has no effect until the Darkness is removed.
  • Illumination counters Darkness. Illuminated monsters cannot darken tiles.
  • Relics: On rare occasions a relic will spawn on the board. Place a tile next to it to find out what it does.
  • Placement previews now show exactly what a tile or unit placement would change as UI chips over every affected object.
  • Reworked Slow and Thicket.

New Content

  • Added one new monster.
  • Added seven new monster augments.
  • Two existing monsters gained a new initial trait.
  • Added three new unit augments.
  • Added one new tile augment.
  • Added two new base rewards.
  • Added one new perk.

Monsters

  • Ranged monsters now walk their previewed path to a position within attack range and hold it. They no longer plan a new route toward the base between attacks, which could take them off the previewed path or stop them from attacking.

Units

  • Reworked Slow to a counted stacks. Each stack reduces move speed by 25% for up to 3 stacks. Critically Slowed no longer exists.
  • Reworked the targeting of Suppressor so that it spreads its Slow stacks across the monsters.
  • Reworked Binding Fire. Attacks deal +1 damage per Slow stack on the target.
  • Reworked Winter's Grip so that the attacks of Suppressor Root a fully Slowed monsters.
  • Reworked Shatter Chill so that the target loses 1 Shield on every hit, so it also works on monsters that are already Slowed.

Tiles

  • The Obelisk is no longer a tile you place.
  • Reworked Thicket. Monsters walking over it become Bound, opening up new synergies to explore.

UX & QoL

  • While placing a tile or unit, every unit, tile, spawner and the base whose stats or statuses would change shows a chip above it with the change (for example "+50%" or "1→2").
  • Renamed the "Shifting Ground" reward to "Tile Swap" and clarified its description so that it is easier to understand.

Bug Fixes

  • Fixed ranged projectiles despawning mid-air when their target was diminished before the shot landed. The projectile now finishes its trajectory.
  • Fixed the Defend button overlapping the Undo button on ultrawide screens.
  • Fixed resuming a saved level dropping the Sturdy Thicket and Barbed Thicket augments.
  • Fixed Minions spawning outside of the Spawner's tile, unless the tile is too crowded.
  • Fixed the Echoing Shrine missing triggers that happened near the corners of its cell.
  • Monster spawns can no longer appear inside an area enclosed by Rivers with no land path to the base.
More from Repel the Darkness Playtest

Other announcements

All news
Game update23 Aug 2026Perks and Counted StacksHighlights · Reworked perks. Perks were the least meaningful choice in a run. The rebuild is meant to make every perk shape how you play and give each run its own identity. · Counted stacks. Almost all status effects used to be binary: a monster either had one or not. Reworked status effects now come in counted stacks, so the question is no longer whether to commit to a strategy, but instead by…Game update16 Aug 2026German Localization and Quest Display UX ImprovementsHighlights · The game is now playable in German. · A new hotkey shows every monster path and outlines all monster spawns at once. · The quest display rotates now together with the camera. Units · Removed the Focused Burst augment (Chaincaster: double damage when its attack hit only a single monster) and the Swiftness augments (Void-Spawner and Binder: +1 Move Speed). They were flat number bumps…Game update9 Aug 2026Auto Save and Steam CloudHighlights · The game now saves all progress automatically mid-level so that you can quit and continue at any time. · The game now supports Steam Cloud, i.e. your save games are automatically synced to Steam. Quests · The first tile of each level can now be placed on any neighbor of your base instead of just the first quest's spot. · Added a preview of how quests change during tile placement. T…