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Repel the Darkness PlaytestNewsMore Relics and Satisfying Micro Feedback
Game update

More Relics and Satisfying Micro Feedback

Repel the Darkness Playtest · published 6 Sep 2026, 13:44 UTC

All newsPlayers around this dateRead on Steam

New Content

  • Added two new relics.
  • Added one new monster augment called Tough.

Units

  • Ranged units now fire from the moment on a monster gets into their range. They no longer walk toward a monster first.
  • Increased the Guard's attack range 0.3 → 0.35.
  • Suppressor units now spread their shots across an arriving pack of monsters instead of all firing at its first monster.

Tiles

  • Reworked Proliferating Shrine.
  • Unrevealed relics now have the fog of darkness above them until revealed.
  • The placement that reveals a Relic is now final and cannot be undone.
  • Improved the styling of the display card of relics and added an animation to them when getting revealed.
  • Hovering a hidden cell with Outpost now shows a tile preview.

UX & QoL

  • Health bars now animate every change like hits, heals as well as gains and losses of maximum HP.
  • The styling of augment slots now mean the same on every screen: "?" for undiscovered, dimmed for discovered, brass for held by the current run.
  • Added a relics section to the compendium's tiles page.
  • Placement preview chips now also display changes of a spawner's minions, over an empty Mound next to a previewed Mound, and over the previewed Mound or Wellspring itself.
  • Visually polished the placement preview chips. They are now larger and more readable.

Bug Fixes

  • Fixed Darkened tiles showing no fog when surrounded by lit tiles or occupied by a melee unit.
  • Fixed a placed unit occasionally missing its tile's effects, such as Mound range.
  • Fixed projectiles that could freeze in mid-air for the rest of the level.
  • Fixed a chaincaster hit skipping its remaining targets when its first hit killed one of them.
  • Fixed a Reposition showing preview chips for the picked-up unit while hovering off the board.
  • Fixed CTRL+click on an augment slot in the Tile Access and Unit Joker pickers pinning the unit or tile instead of the slot's augment.
  • Fixed right and middle clicks picking a deck-building offer.
More from Repel the Darkness Playtest

Other announcements

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Game update16 Sep 2026SentinelNew Content · Added a new unit called Sentinel and three new augments for it. · Removed the unit Binder and its two augments. Units · Units now aim at monsters their hit would still affect. A unit whose damage a monster fully resists lets it walk past and picks another target in range instead of wasting its attacks. With no such target in range, it attacks anyway. · Melee units now no longer st…Game update30 Aug 2026Absence of LightHighlights · Darkness: monsters can now darken your tiles. A Darkened tile has no effect until the Darkness is removed. · Illumination counters Darkness. Illuminated monsters cannot darken tiles. · Relics: On rare occasions a relic will spawn on the board. Place a tile next to it to find out what it does. · Placement previews now show exactly what a tile or unit placement would change as UI chi…Game update23 Aug 2026Perks and Counted StacksHighlights · Reworked perks. Perks were the least meaningful choice in a run. The rebuild is meant to make every perk shape how you play and give each run its own identity. · Counted stacks. Almost all status effects used to be binary: a monster either had one or not. Reworked status effects now come in counted stacks, so the question is no longer whether to commit to a strategy, but instead by…