Ranged units now fire from the moment on a monster gets into their range. They no longer walk toward a monster first.
Increased the Guard's attack range 0.3 → 0.35.
Suppressor units now spread their shots across an arriving pack of monsters instead of all firing at its first monster.
Tiles
Reworked Proliferating Shrine.
Unrevealed relics now have the fog of darkness above them until revealed.
The placement that reveals a Relic is now final and cannot be undone.
Improved the styling of the display card of relics and added an animation to them when getting revealed.
Hovering a hidden cell with Outpost now shows a tile preview.
UX & QoL
Health bars now animate every change like hits, heals as well as gains and losses of maximum HP.
The styling of augment slots now mean the same on every screen: "?" for undiscovered, dimmed for discovered, brass for held by the current run.
Added a relics section to the compendium's tiles page.
Placement preview chips now also display changes of a spawner's minions, over an empty Mound next to a previewed Mound, and over the previewed Mound or Wellspring itself.
Visually polished the placement preview chips. They are now larger and more readable.
Bug Fixes
Fixed Darkened tiles showing no fog when surrounded by lit tiles or occupied by a melee unit.
Fixed a placed unit occasionally missing its tile's effects, such as Mound range.
Fixed projectiles that could freeze in mid-air for the rest of the level.
Fixed a chaincaster hit skipping its remaining targets when its first hit killed one of them.
Fixed a Reposition showing preview chips for the picked-up unit while hovering off the board.
Fixed CTRL+click on an augment slot in the Tile Access and Unit Joker pickers pinning the unit or tile instead of the slot's augment.
Fixed right and middle clicks picking a deck-building offer.