
Components
Synchronizer
Assist energy amplification reduced to 50% from 75%
Core Amp
Energy gain reduced to 8 from 10
Momentum Imparter
Shell Damage gain reduced to 30 from 35
Ammunition
Silenced Shells
Increased the opacity of the shell trail to make it more visible
The shell trail now renders for enemies more than 175 meters away (it previously did not)
UI
Updated the minimap orientation line to point toward the camera direction instead of turret direction
Opponent minimap arrows now track a tank's hull direction rather than its turret direction
Adjusted enemy and ally health bars to be smaller to help situations where they could get cluttered
Adjusted enemy and ally health bar placement to help with readability of distant clustered players, as well as keeping it more in-frame when in sniper mode
Added a difficulty rating for each tank
Design Note: These are loose guidelines for new players to see what tanks they should expect to be hard or easy to play as they’re learning the game. Experienced players can safely ignore these.
There are now animated robots in the pre-match garage (and they are adorable)
Spectator/Replays
Spacebar now pauses/resumes replays
The left and right arrow keys can now be used to skip forward/backward in replays
You can press H to immediately hide the spectator UI
Added a smoothing toggle for free cam rotation in spectator and replays - bound to 6
Added a free cam vertical movement lock toggle - bound to 5
When enabled, the free cam ignores vertical movement from standard controls and only moves up/down using Q / E
Exiting a replay will now return to the battles tab instead of the play tab
Dedicated spectators now immediately swap to a valid player on the other team when switching teams
Performance
Numerous performance improvements have been made as our efforts there continue
Progression
Design Note: With the expansion of playtest durations, territory scans are now increasingly available (which is great), so we’re shifting more of the progression there rather than it being mostly match grinding.
Match SLVR coefficient reduced to 10% of XP gains, from 25%
XP win bonus reduced to 30% from 50%
Squad bonus reduced to 10% from 15%
Cosmetics
Valor’s Hardlight Style colors have been adjusted (this is still under development, so expect additional changes in the future)
Misc
Camera shake on firing has been updated to feel a bit more visceral while maintaining aim placement
Adjusted minimap ping limit to 5 per 10 seconds
New Prototype Map: Expanse
Expanse is an experimental new map that will be available in Custom Games
True to its name, the map is large and allows for flanks, rotations, and impactful scouting play
Arbalest
Reduced the repair time debuff on the Crippling Impact keystone to 20% from 35%
Reduced the armor on the gun disable module to 12mm from 48mm
Ark
Reduced the gun mantlet armor to 12mm from 20mm
Atlas
Mass increased to 100k from 70k
Camouflage reduced to 0 from 2
Max Speed increased to 23kph from 21kph
Acceleration Time increased to 2.5 from 1.9
Fortis
Some slight updates to VFX, textures and animations
Helio
Increased inner fender armor to 60mm from 25mm
Ikarus
Fixed the armor on flight form’s nose showing up as gray and impenetrable
Maul
Removed errant engine module that would break when hit by Arbalest Siege Shots
Tricera
Max Health lowered to 1650 from 1800
Reduced the side of turret armor to 45mm from 50mm
Reduced the side of turret ears armor to 38mm from 40mm
Design Note: Our early indications are that Tricera was overperforming quite a bit. These changes should allow the vehicle to be properly vulnerable when not facing an enemy or out of its power positions, while still being appropriately powerful when used skillfully.
Valor
Fixed the side track module so it is mirrored on both sides of the tank
Fixed two small areas on the turret ring that were a slightly different armor value
Vanguard
Shell Velocity increased to 1200 from 700
Ability:
Missile detonations no longer create a slowing area
New explosion VFX added to missile detonation to show damage area
Scrambling Missile Keystone Reworked - the new keystone improves the Base Dispersion and Aim Speed of your next shot by 50% when you stick a missile to a tank
There is now a limit of 3 missiles you can stick to allies
Fixed an issue that let players unready after everyone in the match had already readied
Spectators no longer show up on the scoreboard
Fixed the Lingering Mist keystone icon so it does not look blurry in the UI
Sensitive Sights component category fixed to Firepower from Mobility
Fixed spawn walls blocking the free camera in Customs and Replays
Fixed self armor visualizer does not work in replays
Fixed cases where your death camera could fail to find your killer and instead show you a bush
Fixed an issue that caused the intro gameplay guide video to not play correctly on first launch
Prevented the Bush ability from being used midair. No more floating bushes
Fixed cooldowns not updating correctly during replays
Fixed a typo in Atlas' description (it still has exceptionally strong frontal armor, though)
Fixed a bug that caused spotting shells to not generate energy when they hit an enemy that was already spotted
Fixed the value of the fourth level of Helio’s Aim Dispersion tech tree node
Fixed the icon for Siphon Shells to not have an errant thin line at the top
Fixed a bug where shooting during the windup of Phantom’s stealth could cause the translucent effect to not show during the ability
Fixed a bug where you could see two tanks spawned on top of each other in the game lobby
Fixed some scenarios where Recall zones could fail to teleport you
You no longer lose the health bar for the tank you are spectating when you enter free camera
Clicking the icons on the end of the game scoreboard no longer makes them dark grey
The ammunition zones that sometimes spawn near each base have been moved a bit further away from the spawn zones to avoid extra-long tanks being able to start capturing them before the start of match barrier lowered
Fixed a small floating rock on Scorch and brought it down to earth (thanks for the callout and screenshot)
Joining the Alpha Program now asks for the lower level of Discord API permissions
Fixed the resolution scale slider showing 0% on first launch (even though it was running at 100%)
Fixed a bug where Phase Gear could rarely reset your reload timer
Exiting a replay no longer drops you onto the end-of-game progression screen if you had a finished match waiting
Your turret rotation is now correctly recorded in replays
Fixed custom matches you spectated and then played in not appearing in your match history
Disabled a loadout-screen background timer that caused hitches
Custom games now use the region you selected instead of always picking the closest
Fixed the lobby force-start sometimes failing to start the match
Fixed matchmaking occasionally dropping players to a black screen
Fixed lobby teams being able to exceed 8 players
Fixed players being kicked for idling in the lobby even when active
Fixed gamepad navigation in the lobby jumping incorrectly between teams and spectators
Fixed being able to fire an extra shell at high ping when the magazine was empty
Fixed an issue that would lock your right mouse button while using a tank's ability
Fixed hover vehicles being able to drive through spawn walls
Fixed Echo Scans not showing proper progress unless you restarted the client
Fixed the map instantly closing when the open-map key was rebound
Fixed unlock progress XP being double-counted on the rewards screen and a stale "next unlock" card on the Home screen
Territory scans now properly refresh when the time rolls over without needing to restart the client
Fixed the resolution scale slider being overridden by DLSS, and restored VSR/DSR options in fullscreen
Fixed audio being silent on launch and not following a change to the system's default audio device
Fixed lobby music continuing to play after a matchmaking timeout returned you to the menu
Fixed minimap ping locking your cursor to the minimap and sending duplicate pings
Fixed several crashes (rebinding keys, the fullscreen-resolution check, and game shutdown)
Fixed an old cloud save being able to overwrite your local changes, which would cause your settings to not properly save
You can now connect and disconnect your Discord account in Settings → Account
Fixed the case where ability windup/winddown would cause the VTOL to reload faster upon landing