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Tyr PlaytestNewsTyr Patch Notes for 5/30/2026 Playtest
In-game event

Tyr Patch Notes for 5/30/2026 Playtest

Tyr Playtest · published 28 May 2026, 13:47 UTC · build 23451923

All newsPlayers around this dateRead on Steam

⚙️ General

Components

  • Synchronizer

    • Assist energy amplification reduced to 50% from 75%

  • Core Amp

    • Energy gain reduced to 8 from 10

  • Momentum Imparter

    • Shell Damage gain reduced to 30 from 35

Ammunition

  • Silenced Shells

    • Increased the opacity of the shell trail to make it more visible

    • The shell trail now renders for enemies more than 175 meters away (it previously did not)

UI

  • Updated the minimap orientation line to point toward the camera direction instead of turret direction

  • Opponent minimap arrows now track a tank's hull direction rather than its turret direction

  • Adjusted enemy and ally health bars to be smaller to help situations where they could get cluttered

  • Adjusted enemy and ally health bar placement to help with readability of distant clustered players, as well as keeping it more in-frame when in sniper mode

  • Added a difficulty rating for each tank

    • Design Note: These are loose guidelines for new players to see what tanks they should expect to be hard or easy to play as they’re learning the game. Experienced players can safely ignore these.

  • There are now animated robots in the pre-match garage (and they are adorable)

Spectator/Replays

  • Spacebar now pauses/resumes replays

  • The left and right arrow keys can now be used to skip forward/backward in replays

  • You can press H to immediately hide the spectator UI

  • Added a smoothing toggle for free cam rotation in spectator and replays - bound to 6

  • Added a free cam vertical movement lock toggle - bound to 5

    • When enabled, the free cam ignores vertical movement from standard controls and only moves up/down using Q / E

  • Exiting a replay will now return to the battles tab instead of the play tab

  • Dedicated spectators now immediately swap to a valid player on the other team when switching teams

Performance

  • Numerous performance improvements have been made as our efforts there continue

Progression

  • Design Note: With the expansion of playtest durations, territory scans are now increasingly available (which is great), so we’re shifting more of the progression there rather than it being mostly match grinding.

  • Match SLVR coefficient reduced to 10% of XP gains, from 25%

  • XP win bonus reduced to 30% from 50%

  • Squad bonus reduced to 10% from 15%

Cosmetics

  • Valor’s Hardlight Style colors have been adjusted (this is still under development, so expect additional changes in the future)

Misc

  • Camera shake on firing has been updated to feel a bit more visceral while maintaining aim placement

  • Adjusted minimap ping limit to 5 per 10 seconds

🗺️ Maps

New Prototype Map: Expanse

  • Expanse is an experimental new map that will be available in Custom Games

  • True to its name, the map is large and allows for flanks, rotations, and impactful scouting play

🛞 Vehicles

Arbalest

  • Reduced the repair time debuff on the Crippling Impact keystone to 20% from 35%

  • Reduced the armor on the gun disable module to 12mm from 48mm

Ark

  • Reduced the gun mantlet armor to 12mm from 20mm

Atlas

  • Mass increased to 100k from 70k

  • Camouflage reduced to 0 from 2

  • Max Speed increased to 23kph from 21kph

  • Acceleration Time increased to 2.5 from 1.9

Fortis

  • Some slight updates to VFX, textures and animations

Helio

  • Increased inner fender armor to 60mm from 25mm

Ikarus

  • Fixed the armor on flight form’s nose showing up as gray and impenetrable

Maul

  • Removed errant engine module that would break when hit by Arbalest Siege Shots

Tricera

  • Max Health lowered to 1650 from 1800

  • Reduced the side of turret armor to 45mm from 50mm

  • Reduced the side of turret ears armor to 38mm from 40mm

  • Design Note: Our early indications are that Tricera was overperforming quite a bit. These changes should allow the vehicle to be properly vulnerable when not facing an enemy or out of its power positions, while still being appropriately powerful when used skillfully.

Valor

  • Fixed the side track module so it is mirrored on both sides of the tank

  • Fixed two small areas on the turret ring that were a slightly different armor value

Vanguard

  • Shell Velocity increased to 1200 from 700

  • Ability:

    • Missile detonations no longer create a slowing area

    • New explosion VFX added to missile detonation to show damage area

    • Scrambling Missile Keystone Reworked - the new keystone improves the Base Dispersion and Aim Speed of your next shot by 50% when you stick a missile to a tank

    • There is now a limit of 3 missiles you can stick to allies

🪰 Bug Fixes

  • Fixed an issue that let players unready after everyone in the match had already readied

  • Spectators no longer show up on the scoreboard

  • Fixed the Lingering Mist keystone icon so it does not look blurry in the UI

  • Sensitive Sights component category fixed to Firepower from Mobility

  • Fixed spawn walls blocking the free camera in Customs and Replays

  • Fixed self armor visualizer does not work in replays

  • Fixed cases where your death camera could fail to find your killer and instead show you a bush

  • Fixed an issue that caused the intro gameplay guide video to not play correctly on first launch

  • Prevented the Bush ability from being used midair. No more floating bushes

  • Fixed cooldowns not updating correctly during replays

  • Fixed a typo in Atlas' description (it still has exceptionally strong frontal armor, though)

  • Fixed a bug that caused spotting shells to not generate energy when they hit an enemy that was already spotted

  • Fixed the value of the fourth level of Helio’s Aim Dispersion tech tree node

  • Fixed the icon for Siphon Shells to not have an errant thin line at the top

  • Fixed a bug where shooting during the windup of Phantom’s stealth could cause the translucent effect to not show during the ability

  • Fixed a bug where you could see two tanks spawned on top of each other in the game lobby

  • Fixed some scenarios where Recall zones could fail to teleport you

  • You no longer lose the health bar for the tank you are spectating when you enter free camera

  • Clicking the icons on the end of the game scoreboard no longer makes them dark grey

  • The ammunition zones that sometimes spawn near each base have been moved a bit further away from the spawn zones to avoid extra-long tanks being able to start capturing them before the start of match barrier lowered

  • Fixed a small floating rock on Scorch and brought it down to earth (thanks for the callout and screenshot)

  • Joining the Alpha Program now asks for the lower level of Discord API permissions

  • Fixed the resolution scale slider showing 0% on first launch (even though it was running at 100%)

  • Fixed a bug where Phase Gear could rarely reset your reload timer

  • Exiting a replay no longer drops you onto the end-of-game progression screen if you had a finished match waiting

  • Your turret rotation is now correctly recorded in replays

  • Fixed custom matches you spectated and then played in not appearing in your match history

  • Disabled a loadout-screen background timer that caused hitches

  • Custom games now use the region you selected instead of always picking the closest

  • Fixed the lobby force-start sometimes failing to start the match

  • Fixed matchmaking occasionally dropping players to a black screen

  • Fixed lobby teams being able to exceed 8 players

  • Fixed players being kicked for idling in the lobby even when active

  • Fixed gamepad navigation in the lobby jumping incorrectly between teams and spectators

  • Fixed being able to fire an extra shell at high ping when the magazine was empty

  • Fixed an issue that would lock your right mouse button while using a tank's ability

  • Fixed hover vehicles being able to drive through spawn walls

  • Fixed Echo Scans not showing proper progress unless you restarted the client

  • Fixed the map instantly closing when the open-map key was rebound

  • Fixed unlock progress XP being double-counted on the rewards screen and a stale "next unlock" card on the Home screen

  • Territory scans now properly refresh when the time rolls over without needing to restart the client

  • Fixed the resolution scale slider being overridden by DLSS, and restored VSR/DSR options in fullscreen

  • Fixed audio being silent on launch and not following a change to the system's default audio device

  • Fixed lobby music continuing to play after a matchmaking timeout returned you to the menu

  • Fixed minimap ping locking your cursor to the minimap and sending duplicate pings

  • Fixed several crashes (rebinding keys, the fullscreen-resolution check, and game shutdown)

  • Fixed an old cloud save being able to overwrite your local changes, which would cause your settings to not properly save

  • You can now connect and disconnect your Discord account in Settings → Account

  • Fixed the case where ability windup/winddown would cause the VTOL to reload faster upon landing

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