- Event-tied NPCs for events that don't introduce new buildings will hang around the settlement center.
- Party members no longer use AoE damage abilities in settlements.
- Entities with the tag option "damaging_healing," like the Undead race, no longer cast healing abilities on themselves.
- Improved performance of pathfinding in big settlements.
- Improved stability of history simulation.
- Fixed an issue with crafting simulation that sometimes caused NPC crafters to make items without a craftable component or freeze the simulation.
- Fixed a crash when crafting an item with components that don't have a resource component.
- Fixed a rare crash when one of the NPCs cast abilities without a weapon.
- Fixed a rare crash when removing temporary buildings after events finish.
- Fixed a rare crash when placing units in battle.
- Bloody Amulet can now be crafted.
- Become Vampire ability now has its own description.
- Fixed crashes and freezes related to edge-case pathfinding and swapping NPC occupation.
- Improved initial loading of assets, and prevented unresponsive behavior on the loading screen from happening right after the game update.