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Soulash 2NewsSoulash 2 v0.10.1 "Heist"
In-game event

Soulash 2 v0.10.1 "Heist"

Soulash 2 · published 14 Aug 2026, 20:29 UTC · build 24742418

All newsPlayers around this dateRead on Steam

Greetings fellow gods,

Today, we have 2 new events that offer an alternative path to resolving the Thief Operations event, along with some fixes to issues you've reported.

Here's the full changelog:

Added

- Added a new alternative path for the Thief Operations event - Fancy Villa.

- Added a new alternative path for the Thief Operations event - Wizard Tower.

- Added a new action to the Thievery skill.

Changed

- Same settlement NPCs and raid-related NPC groups no longer become enemies during raids or misfired abilities.

- When spawning new special locations, more weight is put on locations that are currently unavailable in the world.

- Friendly Mage no longer considers the player an ally, making the fire beetles angry.

Fixed

- Fixed crash related to immunity to damage type and Distance Damage amplifier.

- Fixed Thief Leader not spawning for Thief Operation event.

- Temporary abilities from items are enabled correctly for starting items.

- Companies that previously got stuck outside their settlements will correctly return to their garrison.

- Fixed an issue that caused arrows to reappear when re-entering the region.

- Open Wound amplifier now correctly states it only applies to physical and true damage types.

- Fixed the ability to migrate families to settlements that don't meet the requirements.

- Freezing Bomb now correctly applies one stack of the Freeze effect.

- Event-related NPCs no longer have dialogue with animals.

- Fixed some typos.

I won't say too much, but we're working on a new skill next. It's been a while since we've had something new in that area, and what we're planning should enhance a certain way of playing that I really enjoy in games.Have fun,
Artur

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