Build 0.10.433 is now live. We’ve focused again on stability and usability. Most important changes:
* Weapons: Assault Rifle no longer shoots double bullets
* Stability: we have potentially fixed the "swimming view" performance issues some players experienced on SteamVR
* Balancing: reduced intensity of enemy reinforcements during objectives
* Index support: better grip handling
Fixes
- fixed double ar bullet bug
- fixed biome pool not doing damage
- new wristgun types are now visible for other players
- fixed ultimate ammo display
- fixed offset hacking stations
- fixed wrong visor mesh on hacking station
- fixed spawn points in lobby
- prevent keyboard cheats in SteamVR
- fixed energy station lever getting stuck
Combat & Enemy Balancing
- set default difficulty to 1
- rocketlauncher starts out with more rockets
- taking canister increases enemy intensity less
- reduced damage caused by acid pools
Usability and Performance
- new Inputs settings menu, and support for Index grip-force grab threshold
- improved settings save logic \- on every menu close
- backup system for saves
- steam gets special menu info
- switched from multi-pass to single-pass instanced and prioritize input on Windows builds
- improved visor ui batching and updated sprite atlas
Visuals
- added particle trail to egg hunt crystals
- added effects to energy collection objective
- fixed capture point flickering
- added portal effects and improved laser statue effects
- improved damage number colors, outlines and behavior
- fixed skybox seam
- updated visor highlights in interactables
Misc
- improved lobby layout
- added meta user reporting
- unified leveling/xp info