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Embers AdriftNewsDev Server Updates - July 2026
Steam news

Dev Server Updates - July 2026

Embers Adrift · published 21 Jul 2026, 14:33 UTC

All newsPlayers around this dateRead on Steam

July 22

  • Removed a number of unused shader references (reduced build size and memory footprint).

  • Adjusted material for Halt's VFX.

  • Set appropriate culling layer and static shadow casters on resource nodes.

  • Removed out of date billboard rendering pass in our vegetation system.

July 21

  • Fixed a rare exception in the crafting UI.

  • Fixed an exception on IKController on teardown.

  • Fixed color on white scale vambraces.

  • Increased drop rate for Alchemy Quest's tablet.

  • Sentinel's Weaken no longer requires combat stance.

  • Added mental damage to King's Potion.

  • Updated Unity Engine minor revision to the latest version. This brings some minor bug fixes and performance improvements.

  • Optimizations:

    • Reduced the density of grass by 20% in all zones.

    • Reduced the complexity of rendered grass.

    • Adjusted the LOD distance factor for rendered grass to be consistent throughout scenes.

    • Potato & Performant quality now only renders a single mesh for grass (no LOD).

    • Restricted which vegetation LODs can render shadows for lower quality levels. This can significantly improve shadow performance in areas with many trees depending on your quality setting.

      • Potato & Performant: only render shadows for the nearest LODs

      • Balanced: only render shadows for the nearest 2 LODs

      • High Fidelity: no change

    • Removed motion vector pass from Rock shader.

  • macOS & Linux:

    • Adjusted compile flags to improve code execution speed.

    • Enabled instanced indirect vegetation rendering for both platforms.

    • Fixed a shader compile error that was causing dynamic resolution instabilities that showed as shimmering vegetation. Things should be much more stable with Unity STP dynamic res enabled.

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