we've been working hard updating the game for the steam summer sale and although we were a little late the first round of updates for the game started at 8:00 pm cst the day of the sale. it's now 11:03 am and we've finally completed them. our game used to be 65 cents on sale previously but unfortunately having the game at 65 cents caused it to be less than 50 cents in some territories meaning it was unclear if it would be sold there as a result maybe not but 65 cents is as risky as I want to go. 71 cents is the lowest sale price.
the good news the game can now be played on android and here are the settings. it's very impressive a game as advanced as life's a beach is impressive running on a 4gb mali gpu and it shows. race conditions involving the chatbots decryption protocol abound due to the android phone's slow speed. it's recommended to have wifi off and possibly even be plugged in to save on cpu cycles.
it also helps to not do anything until the chatbot finishes loading. it won't affect the game but the chatbot may not load if it's interrupted by the game. you also should not use smart ram or other page file increasing methods for android with this app. although if your phone does have a smart ram feature with 4gb of ram. that is the type of phone that should work. you want a 64 bit phone with at least 4gb of ram that is still a pretty good phone just perplexingly with only 4gb of ram.
anyway here are the settings
container variant bionic
wine version proton-11.0.1-x86_64-1
screen size 1280x720
audio driver pulse audio
steam type ultra light
suspend behavior: suspend until resume
graphics driver: wrapper
graphics driver version: system
dx wrapper dxvk
dxvk version async-1.10.3
use adrenotools turnip on
max device memory 0
emulation box 64 0.40
profile custom performance for box64 you can find this in the box64 preset settings for gamenative
keep all settings the same but set box64_dynarec_strongmem to 2
save the change whenever you save a change to a preset it puts it under a new profile under the number of times youve changed it so if this is your first time changing performance than
select performance(1)
shooter mode on
renderer nvidia geforce gtx 480
rendering mode fbo
video memory size 2048 mb
enable csmt on
enable strict shader math on
these are the settings that essentially allow the game to work the game can not launch unless these settings are set exactly
direct3d native
directsound native
directmusic built in
directshow built in
directplay built in
visual c++ 2010 native
windows media decoder native
opengl native
environment
mesa_glthread on
dxvk_frame_rate 60 this most be set to 60.
vkd3d_shader_model may not be used but the program expects 6_0 does not run with vkd3d
in the bat files for android there are two options vertdisabled vertenabled vertdisabled disables up and down on the analog stick because it's easy to accidentally move up or down accidentally while moving left and right on android pubg makes it work but whatever. vert_enabled removes this restriction but the game really should have the up and down part of the analog stick disabled in settings and another stick added with the stick parameter with a separate right thumb up and right thumb down set at 0.72 size in settings. the game should also use w s a d instead of the left analog stick. it works well enough on steam deck but it doesn't work on android and it's not the proper configuration anyway.