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Orb BreakerNewsDemo Update
In-game event

Demo Update

Orb Breaker · published 16 Jun 2026, 16:06 UTC

All newsPlayers around this dateRead on Steam

Our demo has now been live for a week and we're ready to make a few balance changes and 1 major bug fix. Our aim with this patch was to generally make the game a bit more forgiving by tuning various numbers. Post Next Fest, we'll start doing larger system changes, visual/readability improvements, and some QoL systems like i-frames when you get hit.

Thanks for playing the demo and sharing your feedback with us!

https://store.steampowered.com/app/4765160/Orb_Breaker_Demo/?utm_source=orb_breaker_post_6_16

Balance Changes:

  • The player's hit box is now 10px (previously 11px). We're hoping to make it a bit easier to thread the needle and pull off a perfect dodge.
  • On Level 1, enemies will now always spawn 3 seconds after the round starts. Previously there was an 8 second delay on your first round only, and then they would spawn right away. We felt this was too punishing and wanted to make Level 1 a bit more forgiving while you learn to play.
  • Level 2 and Level 3 now have a 1 second delay before enemies spawn. We wanted to give you a few moments to move around before the chaos begins.
  • Enemies now always wait 1 second after spawning before they shoot. Previously this was random between 0 and their base cooldown, which ended up feeling a bit too unpredictable and would be very frustrating when it was less than 1 second.

Bug Fixes:

  • Fixed a bug where colliding with enemies would deal 10 damage instead of the intended 1. This would result in round-ending moments and made the game way too punishing!
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