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DeifiedNewsDeified 0.4.2: Wounds System, Performance Improvements & QoL
Major update

Deified 0.4.2: Wounds System, Performance Improvements & QoL

Deified · published 12 Jun 2026, 10:11 UTC · build 23475825

All newsPlayers around this dateRead on Steam

PATCH 0.4.2

Thank you once again to everyone playing Deified and sharing feedback. This update focuses on performance, quality of life improvements and introduces a major change to survivability with the new Wound system.

As always, please continue sharing your feedback, especially regarding performance. We've made several optimizations, but we'd love to hear if you're still encountering issues.

BUG FIXES

• Improved game performance. Please let us know if you're still experiencing issues
• Fixed boss kill times in the run summary when loading a run after defeating a boss
• Fixed eyes appearing in front of the pendulum in Reliquaries
• Barrels are no longer considered enemies

BALANCE & QOL

• Reduced base Noise and added Cartographer upgrades to increase it
• You will no longer fight in the same arena twice in a row
• Added a cancel option when selecting a profile
• Relic slots disabled by conditional restrictions now use a different visual than Relics on cooldown
• Additional rooms generated after a boss fight by Library bonuses can no longer trigger fights and cannot be Reliquaries
• Added "Highest Damage in a Single Hit" to the run summary
• Archives can now be accessed through Sator’s profile during a run
• Credits can now be accessed through the settings menu

NEW WOUND SYSTEM

• Unhealable Health has been renamed to Wounds
• Damage taken can be healed for 3 turns
• If not healed within that duration, it becomes a Wound
• Wounds cannot be healed during combat
• Wounds can be removed by visiting the Fountain
• At the start of combat, Wounds heal up to half of your missing Health

We’re continuing to work on performance, balance and future content. Thank you again for your support.

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