Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
DIMENSION RANGERNewsDIMENSION RANGER | 2026.05.04 Update: Venom & Roguelike Improvements
Game update

DIMENSION RANGER | 2026.05.04 Update: Venom & Roguelike Improvements

DIMENSION RANGER · published 4 May 2026, 15:48 UTC · build 23077714

All newsPlayers around this dateRead on Steam

Gameplay

  • Expanded the Venom summon system with multiple Venom units from 3/3 to 30/30, and updated Unstable Mutation, Small Buddha Statue, Crimson Power, Toxic Spread, Dancer, and related cards with new Deathrattle or summon effects around calling Venom.

  • Strengthened the Spy package by setting several Fallen Spy units to 1 Health, making them easier to destroy and more reliable for Deathrattle-driven Spy and Fallen synergies.

  • Adjusted several cards and skills: Hundred-Eyed Demon now shuffles 2 original copies instead of 1; Mimic Entity now gains bonuses based on empty allied slots; Tidal Power now shows this turn’s spell-damage value; Golden Horn is cheaper; Toxic Spread has been reworked to summon Venom and grant an attack bonus to all allies.

  • Improved the Cyber basic skill Cybernetic Counterattack: armor is now gained through the formal armor flow, and the description order was adjusted to make the armor and spike rewards clearer.

  • Adjusted roguelike enemies and difficulty: high-floor enemy enhancement text now uses clearer combat-effect descriptions, the floor 6 Strange Boss and multiple enemy preset decks were adjusted, floor 4 no longer adds extra high-floor enhancement cards, and enemies now gain 1 random adventure card instead of 2.

  • Adjusted roguelike encounters: before entering “All”, players may now randomly meet the first-stage and final-stage bosses from each universe, adding more early route variety.

  • Fixed the Six Gates Unlocked achievement logic: clear tracking now uses the six main dimensions instead of starting decks, with dimension-based records and debug notes added so the goal better matches roguelike dimension clears.

Bug Fixes

  • Fixed a combat issue in the Turtle Hermit stage that could occur when damage landed on a specific exact value.

  • Fixed the disappearing Celestial Soldier issue.

  • Fixed some non-damage spells incorrectly receiving spell-damage bonuses, which could cause abnormal description or resolution numbers.

  • Fixed evolved cards missing shields: effects that move and grant shields now grant the shield before resolving the movement.

  • Fixed missing depth effects in deck and graveyard card displays, and made display panels correctly apply deck or graveyard context.

  • Fixed local maximum-value stats not syncing when Steam achievements were written offline or with delay, and added retroactive grant support for Six Gates Unlocked.

  • Fixed wording and localization issues: Ghost Envoy is now consistently Ghost Shadow Walker, and Sacrifice, Tidal Power, difficulty-system text, and multilingual card descriptions and names were corrected.

Visual Presentation

  • Added a main-menu button click animation timeline, then disabled that click animation to avoid unintended main-menu feedback in the current version.

  • Staged and adjusted alert-effect timelines, materials, meshes, and VFX scene assets for future visual-iteration work.

  • Improved card depth and parallax presentation: deck, graveyard, and Wukong three-choice display scenes now preserve more suitable card depth visuals.

More from DIMENSION RANGER

Other announcements

All news
Game update1 Jun 2026DIMENSION RANGER | 2026.06.01 Update: Combat & Card TuningGameplay · Boss HP on floors 5–8 was rebalanced. Most bosses now sit at 40, 50, 60, or 70 HP, raising mid/late pressure; one boss was reduced from 50 to 40 HP. · 【Invincible】 Awaken now grants allied units +2 HP instead of +3 HP. · 【Redemption Light】 now triggers its team heal on turn 9 instead of turn 8. · 【Secluded Training】 now upgrades the starting leader skill for every 3 cards shuffled in…Game update16 May 2026DIMENSION RANGER | 2026.05.16 Update: Card Balance & Visual FeedbackGameplay · Reduced the number of Guard cards in enemy decks related to Tiger Power Immortal, lowering defensive pressure and making the fight easier to break through. · Further toned down Cyber-themed floor 3 and floor 4 Boss decks by removing some high-pressure cards, smoothing mid-to-late Boss difficulty. · Reworked the Plagiarize leader skill: instead of turning your hand into copies of the…Game update15 May 2026DIMENSION RANGER | 2026.05.15 Update: Cards & Combat FixesGameplay · Dissolve Bomb series buff: all 4 Dissolve Bomb cards now grant your leader +5 Armor before destroying an allied unit, giving this card group more reliable defensive value when sacrificing units. · Master Thief effect adjusted: changed from “turn your hand into copies of the enemy hand” to “gain copies of 2 random enemy hand cards and make them cost 2 less,” reducing the uncontrollabl…