DIMENSION RANGER | 2026.05.04 Update: Venom & Roguelike Improvements

DIMENSION RANGER · build 23077714 · published

On SteamNotes only · this build shipped before we watched the app

Gameplay

  • Expanded the Venom summon system with multiple Venom units from 3/3 to 30/30, and updated Unstable Mutation, Small Buddha Statue, Crimson Power, Toxic Spread, Dancer, and related cards with new Deathrattle or summon effects around calling Venom.

  • Strengthened the Spy package by setting several Fallen Spy units to 1 Health, making them easier to destroy and more reliable for Deathrattle-driven Spy and Fallen synergies.

  • Adjusted several cards and skills: Hundred-Eyed Demon now shuffles 2 original copies instead of 1; Mimic Entity now gains bonuses based on empty allied slots; Tidal Power now shows this turn’s spell-damage value; Golden Horn is cheaper; Toxic Spread has been reworked to summon Venom and grant an attack bonus to all allies.

  • Improved the Cyber basic skill Cybernetic Counterattack: armor is now gained through the formal armor flow, and the description order was adjusted to make the armor and spike rewards clearer.

  • Adjusted roguelike enemies and difficulty: high-floor enemy enhancement text now uses clearer combat-effect descriptions, the floor 6 Strange Boss and multiple enemy preset decks were adjusted, floor 4 no longer adds extra high-floor enhancement cards, and enemies now gain 1 random adventure card instead of 2.

  • Adjusted roguelike encounters: before entering “All”, players may now randomly meet the first-stage and final-stage bosses from each universe, adding more early route variety.

  • Fixed the Six Gates Unlocked achievement logic: clear tracking now uses the six main dimensions instead of starting decks, with dimension-based records and debug notes added so the goal better matches roguelike dimension clears.

Bug Fixes

  • Fixed a combat issue in the Turtle Hermit stage that could occur when damage landed on a specific exact value.

  • Fixed the disappearing Celestial Soldier issue.

  • Fixed some non-damage spells incorrectly receiving spell-damage bonuses, which could cause abnormal description or resolution numbers.

  • Fixed evolved cards missing shields: effects that move and grant shields now grant the shield before resolving the movement.

  • Fixed missing depth effects in deck and graveyard card displays, and made display panels correctly apply deck or graveyard context.

  • Fixed local maximum-value stats not syncing when Steam achievements were written offline or with delay, and added retroactive grant support for Six Gates Unlocked.

  • Fixed wording and localization issues: Ghost Envoy is now consistently Ghost Shadow Walker, and Sacrifice, Tidal Power, difficulty-system text, and multilingual card descriptions and names were corrected.

Visual Presentation

  • Added a main-menu button click animation timeline, then disabled that click animation to avoid unintended main-menu feedback in the current version.

  • Staged and adjusted alert-effect timelines, materials, meshes, and VFX scene assets for future visual-iteration work.

  • Improved card depth and parallax presentation: deck, graveyard, and Wukong three-choice display scenes now preserve more suitable card depth visuals.

DIMENSION RANGER | 2026.05.04 Update: Venom & Roguelike Improvements · DIMENSION RANGER build 23077714 · SteamPeaks