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ROGUEFISH PlaytestNewsROGUEFISH 0.3.3 is Live!
In-game event

ROGUEFISH 0.3.3 is Live!

ROGUEFISH Playtest · published 3 May 2026, 01:52 UTC

All newsPlayers around this dateRead on Steam

Balance Changes

  • The duration stat now affects combo meter drain rate, so a higher duration stat means maintaining combos is easier

  • Increased level XP requirement base scaling

  • Increased level XP requirement scaling by player count

  • Increased "Picked Clean" Fox gold bonus to 45 base and 125 at max level (previously 20 base and 50 at max level)

  • XP orbs dropped when breaking jars, catching fish, and reeling in floating junk are immediately collected

  • Reduced jar gold scaling (so you don't get insane amounts of gold by level 50)

  • Reduced big jar XP gain

  • Reduced all shells drop rates

  • Increased blueprint, tonic, and fishing gear container drop chances

  • Reduced upgrade rarity multipliers

  • Reduced stat boost & item upgrade level scaling

  • Reduced effect of impact stat on seamaster stat boosts by 50%

  • Reduced Seamaster and Chandlery gold cost scaling

Difficulty

  • Added Admiral Difficulty

  • Added difficulty score modifiers

  • Greenhorn

    • Increased regeneration bonus

    • Increased resilience bonus

  • Veteran Difficulty

    • Increased difficulty

    • Reduced vitality penalty

    • Reduced loot luck bonus

Fishing

  • Reeling in floating junk now awards XP

  • Fishing XP now scales with difficulty

  • Reduced max cast distance scaling

  • Reduced fish shell sell prices

Sea Battles

  • Mini-bosses and portal bosses now spawn an additional chest for each player in multiplayer

  • Reduced Ghost Shark XP multiplier to 0.25x (Previously 0.5x)

  • Reduced spawn no-damage grace period for ghost shark enemies and made the grace period for all enemies end early if they have traveled far enough from their spawn position

  • Increased enemy max distance (Enemies will now only despawn when further away)

  • Increased enemy max spawn distance (Enemies can spawn further away)

  • Ships can no longer be sunk after portal teleportation has started

  • Reduced enemy material drop chances

  • Goldfish now always drop materials

Weapons

This update includes multiple changes to make the projectile speed and duration stats more relevant. The lifetime changes give most projectile weapons limited range until either projectile speed or duration is upgraded.

  • Gatling gun no longer aims at enemies and instead rotates constantly

  • Gatling Gun projectile size is now affected by range stat

  • Reduced weapon base projectile lifetimes

  • Aviary, Swivel Gun, Broadside Cannons, Musketeers, and Gatling Gun projectile lifetime now affected by duration stat

  • Increased Lightning Totem base interval to 2.5 seconds (previously 2.25 seconds)

  • Reduced weapon max projectile speeds

  • Increased base projectile size and reduced max projectile size of Swivel Gun, Gatling Gun, and Musketeers weapons

Bug Fixes

  • Fixed issue causing cast to end when hitting chests or floating junk

  • Fixed casting aim calculation to line up better with visuals

  • Fixed issue causing inconsistent bobber fish attraction for non-host players in multiplayer

  • Fixed visual gap on cast meter on perfect cast

  • Fixed secret pig not interactable for non-host players in multiplayer

  • Fixed ship propellers + wake not showing during transitions in multiplayer

  • Fixed issue causing enemies to appear to spawn from the sky

  • Fixed issue causing whale during tutorial to spawn right next to player

  • Fixed issue causing enemies to become stuck on environment geometry

  • Improved high-bandwidth network handling to reduce likelihood of crashes in multiplayer

  • Reduced max portal particles

  • Fixed tonics slot upgrade name and description

  • Fixed only 1 XP orb ever spawning while fishing

  • Fixed issue causing large enemies to continuously despawn and respawn

  • Updated data types for gold, shells, and XP to handle larger values and prevent overflow issues.

  • Game now pauses when pause menu opened if hosting an online session with no other players

  • Extra final boss chests no longer spawned if a player leaves an online session

  • Fixed charge shrines incorrectly being affected by impact stat

  • Fixed Sniper Rifle trailer rendering inconsistently

  • Fixed enemies spawning inconsistently around non-host players in multiplayer

  • Fixed music stopping occasionally without picking new song

  • Fixed T-posing characters on spawn and in the tavern

  • Fixed Shell Shop purchase button not working

  • Fixed issue causing relic icons to appear larger than intended

  • Fixed fishing islands colliders blocking some paths

Miscellaneous

  • Added sea battle camera zoom control with scroll wheel

  • Added warning when attempting to join a multiplayer game while already hosting one

  • Removed spammed log messages

  • Add memory usage info to FPS display

  • Reduced camera min pitch during sea battles (the camera can move lower now)

  • Updated stat UI count to #+ instead of #x

  • Added hold right click to lock camera behind ship during sea battles

  • Added vignette

  • The stat UI now opens with the backpack UI

  • Added item descriptions to shell shop

More from ROGUEFISH Playtest

Other announcements

All news
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