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ROGUEFISH PlaytestNewsROGUEFISH 0.4.4 is Live!
In-game event

ROGUEFISH 0.4.4 is Live!

ROGUEFISH Playtest · published 10 Aug 2026, 12:33 UTC

All newsPlayers around this dateRead on Steam

Highlights

Ship Drifting & Boosting

Ships can now drift! Use the spacebar to use boost charges to navigate crowded waters.

Character Skins

Unlock various new skins for each character!

Prize Wheel

Collect red scrolls to spin Mackerel's prize wheel on the airship. You can win new skins, blueprints, or even mythic materials!

Controller Support & Key Rebinding

You can now play ROGUEFISH with a controller and rebind all inputs to multiple different keys!

Playtest Metrics Collection

Added data collection to evaluate game difficulty and balance. Now I can see if the whirlpool staff is really OP like everyone says. Data collection is totally optional.

Gameplay

  • Mireglass weeds in water now drop tangle weed material instead of leafy vines material

  • Added first 3 test Steam achievements

  • All craftable items now appear in the workshop, even if their blueprint has not been found

  • Added overflow storage container to airship

  • Added "Red Scroll" material to loot pool

  • Added "Red Scroll" rewards to multiple quests

Plane Minigames

  • Updated plane physics

  • Added quick reset key to time trial mode

  • Removed plane collision in time trial and race modes

  • Add "look" input

  • Reduced dogfight ammo recharge delay

  • Increased dogfight bullet hit radius

  • Updated dogfight arena shape and color

Balance

  • Moved Palm Frond, Leafy Vine, Toolbox, and Launcher from isles-specific material pools.

  • Reduced ship speed at max swiftness

  • Increased day-trip mode regeneration bonus

  • Increased fishing phase timer to 6 minutes

  • Blueprints, tonics, and fishing items can now all appear in the same container

  • Increased tonic and fishing item container drop rate

  • Significantly increased jar and container spawn rate on fishing islands

  • Changed "Fiber" material category to scrap

Visuals & Audio

  • Added category tabs to settings menu

  • Added credits (accessible in pause menu)

  • The FPS UI is no longer dimmed when opening menus

  • Added controller support notice on first game open

  • Item preview popups now hide when the backpack is open

  • The stat menu now has dynamic placement depending on context

  • Added interface dim to upgrade choice view

  • Updated input icons

  • Upgrade choice menu no longer closes and opens when multiple upgrades queued

  • Added animation staggering to NPC characters

  • Reduced plane depth of field strength

  • Added red outline to enemy planes in dogfight mode

  • Added directional indicators for other planes in plane minigames

  • Added plane dogfight firing sounds

  • Add animation when spending or earning coins and shells

  • Added animations for equipping relics and adding items to the backpack

  • Added animations when relics are triggered

  • Updated reactive panel backing shader

  • Updated combo meter color

  • Made smaller enemy attacks quieter

  • Updated character portraits

  • Added popups for unlocks and acquiring new items

  • Added indicators for temporary effects

  • Added icons for other effects like difficulty mode effects

  • Added extra stat info to stat view

  • Updated stat boost popups

Settings

  • All settings are now available on first game start

  • Added category-specific settings reset buttons

  • Game

    • Added show run timer toggle

    • Added show combat numbers toggle

  • Controls

    • Added smooth camera toggle

    • Added lock shop camera toggle

    • Added key rebinding

  • Audio

    • Added UI volume slider

    • Added mute when unfocused toggle

    • Updated default volume slider positions

  • Video

    • Added display selection dropdown

    • Added render scale dropdown

    • Added color intensity dropdown

    • Added particle density dropdown

    • Added screenshake toggle

    • Added bloom toggle

    • Added text effects toggle

    • Added ambient occlusion toggle

    • Added depth of field toggle

    • Added CRT filter toggle

    • Added fog toggle

    • Added advanced water effects toggle

Fixes & Performance

  • Fixed tutorial characters always appearing in extract environment

  • Fixed first interact markers not appearing for the anchor island boat, plane minigames, dice game, wandering traders, or community chest

  • Fixed wandering traders appearing for host players when a non-host player has the wandering trader unlock upgrade

  • Fixed UI shadows rendering over other UI elements incorrectly

  • Fixed hotbar disappearing & reappearing at incorrect times

  • Fixed visual glitch on barrels on airship

  • Fixed interface dimmer effect transparency

  • Fixed mythic unique materials being hidden in map menu

  • Fixed item and fish orbs disappearing when dropping on anchor island

  • Fixed slow movement speed during nightmare phase of tutorial

  • Fixed freeze when hosting or joining multiplayer session

  • Fixed crash on host quit in multiplayer

  • Fixed fog color becoming overly bright during transitions

  • Fixed biplane crashing when flying into airship on anchor island

  • Fixed bobber landing on junk not triggering a catch

  • Fixed bobber being launched far away when environment geometry nearby

  • Fixed some particles, physics, and audio not pausing when game paused

  • Fixed quests not being claimable in quest menu

  • Fixed cursed material consume effects being disabled at the end of the day

  • Added list virtualization to improve performance of quest, compendium, and shell shop menus

  • Improved general UI performance

More from ROGUEFISH Playtest

Other announcements

All news
In-game event30 Aug 2026ROGUEFISH 0.5.1 is Live! [Preview]Version 0.5.1 is available on the preview branch. Highlights A New Way to Extract The Seamaster decided he is willing to pick up anglers from Anchor Island. You can now extract from trips after every night, or face the final boss for that juicy loot... Gameplay · Trips now start on the fishing islands · All players now must ready up to start a trip · Resource tracking now clears after upgrade p…In-game event19 Jul 2026ROGUEFISH 0.4.3 is Live!Highlights Enemy Rework Enemies have been completely reworked, including new attack patterns, new mechanics, and animations. Elite versions of bosses can also now appear! Some enemies are missing animations or use placeholder models. Fishing Rework Fish shadows now look like fish! Look for distinct shadows for different types of fish to find what you are looking for. Fish also respond more to y…In-game event10 Jul 2026ROGUEFISH 0.4.2 is Live!Highlights Swimming No more invisible boundaries! (mostly). Characters can now swim in the water, but beware of your stamina... Captain's Dice Anchor island has a new dice game! Roll dice for a chance at gold or powerful boosts. Play VS. mode against your friends to win their gold! Fishing Island Generation A new fishing island generation system has developed to increase variability and bring t…