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Second OdiumNewsGraveyard Update
Major update

Graveyard Update

Second Odium · published 26 Sep 2026, 03:19 UTC · build 25542074

All newsPlayers around this dateRead on Steam
  • The Graveyard map has been drastically changed

  • Game is now populated with wandering world NPCs

  • Battle mechanics are now faster and more streamlined

  • Party members following function has been changed

  • Enemy Monsters Name and remaining HP are now displayed during battle

  • SP damage is now a tenth of what it was prior

  • Player HP Damage and SP Damage is displayed more clearly on hit

  • Enemy Damage is displayed clearly over the enemy when taking damage

  • better positioned Level Up display text placement

  • the reptilian type npc text has been fixed and expanded on

  • Menu navigation has been refined to be faster and more streamlined

  • audio bug where the menu music would persist when exiting menu to the world has been fixed

  • The Sewer Dungeon terrain collisions have been fixed

  • New flying Stalker has been added to the Sewer Dungeon

  • Unlocking Gate sfx audio sync has been adjusted

  • Game will not ask the player to confirm controller type when continuing any longer if player has already set their controller type

  • Hazard Damage, SP Damage and Lie counts have been adjusted to stictly display only rounded whole numbers

More from Second Odium

Other announcements

All news
Game update23 Sep 2026Patch for Bug fixes caused by prior updateFixed! bug where Monster dynamic health would instantly kill monster if player's level was at zero Fixed! bug in starting area when entering cutscene, it sent the player to the wrong cutscene which also caused stalker spawn and battle instances in the first area to be non-existentGame update22 Sep 2026Flayer UpdateThe cost of replenishing players health status via the Flayer is now the amount of the player's Lies/13 which will make the cost more flexible regardless of the amount of Lies the player has on available · Adjusted further the function of how the party members follow the main player · added new story based scene which is prompted near the beginning of the game. This also functions as a trigger…In-game event21 Sep 2026Function Updateimplemented dynamic monster HP scaling toward balancing battles · reworked damage number text displays · fixed in battle monster selection text displays · removed lingered extra hidden hit box for a specific pillar object that would block players with an invisible wall. This also opened up the healing sanctuary's terrain and now allows the player to navigate the sanctuaries as intended. · adjus…