
The Graveyard map has been drastically changed
Game is now populated with wandering world NPCs
Battle mechanics are now faster and more streamlined
Party members following function has been changed
Enemy Monsters Name and remaining HP are now displayed during battle
SP damage is now a tenth of what it was prior
Player HP Damage and SP Damage is displayed more clearly on hit
Enemy Damage is displayed clearly over the enemy when taking damage
better positioned Level Up display text placement
the reptilian type npc text has been fixed and expanded on
Menu navigation has been refined to be faster and more streamlined
audio bug where the menu music would persist when exiting menu to the world has been fixed
The Sewer Dungeon terrain collisions have been fixed
New flying Stalker has been added to the Sewer Dungeon
Unlocking Gate sfx audio sync has been adjusted
Game will not ask the player to confirm controller type when continuing any longer if player has already set their controller type
Hazard Damage, SP Damage and Lie counts have been adjusted to stictly display only rounded whole numbers