Build 25542074

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Second Odium · public · first seen

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Major update · published by the developer

Graveyard Update

On Steam
  • The Graveyard map has been drastically changed

  • Game is now populated with wandering world NPCs

  • Battle mechanics are now faster and more streamlined

  • Party members following function has been changed

  • Enemy Monsters Name and remaining HP are now displayed during battle

  • SP damage is now a tenth of what it was prior

  • Player HP Damage and SP Damage is displayed more clearly on hit

  • Enemy Damage is displayed clearly over the enemy when taking damage

  • better positioned Level Up display text placement

  • the reptilian type npc text has been fixed and expanded on

  • Menu navigation has been refined to be faster and more streamlined

  • audio bug where the menu music would persist when exiting menu to the world has been fixed

  • The Sewer Dungeon terrain collisions have been fixed

  • New flying Stalker has been added to the Sewer Dungeon

  • Unlocking Gate sfx audio sync has been adjusted

  • Game will not ask the player to confirm controller type when continuing any longer if player has already set their controller type

  • Hazard Damage, SP Damage and Lie counts have been adjusted to stictly display only rounded whole numbers

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Graveyard Update · Second Odium build 25542074 · SteamPeaks