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Snt PlanNewsV0.063 Update Announcement
Game update

V0.063 Update Announcement

Snt Plan · published 6 Sep 2026, 07:26 UTC

All newsPlayers around this dateRead on Steam

Corrected the alchemy affinity of Marble, Inkstone Ore, Stone and Basic Stone from Metal to Earth.
Corrected the alchemy affinity of Plant Fiber from Fire to Wood.
Corrected the alchemy affinity of Clay from Wood to Earth.
Corrected the alchemy affinity of Leather, Beast Fur, Wolf Pelt, Bear Pelt and Wool from Metal to Fire.
Corrected the alchemy affinity of Ink from Water to Earth.

Food combat bonuses now use configured chances: Physical Lifesteal and Magic Lifesteal, 5.5% each; Physical Attack, Magic Attack, Physical Critical Chance, Magic Critical Chance, Physical Critical Damage and Magic Critical Damage, 6% each; Max HP, Max MP, Physical Armor, Magic Armor, Block Chance and Block Damage Reduction, 8% each; Luck, 5%.
Receiving the same food bonus again now preserves its single-serving strength and adds 5 minutes to its remaining duration. For example, Physical Attack +2 with 3 minutes left remains +2 with 8 minutes left after receiving it again.
Each serving rolls independently, with the same rules for bulk and separate uses. Matching bonuses from Boiled Eggs and Roasted Pork extend the same duration; different bonuses remain active on their own timers.

Unified skill-book learning and skill upgrades, fixed learning failures in some inventory states and duplicate displayed deductions, and improved retries and state synchronization.

Town specialty gathering now uses current membership permissions and quotas. Existing jobs stop granting rewards after permission is revoked or the member leaves or is removed.
Changing specialty allocation releases previous reservations and preserves cumulative extraction, keeping capacity previews consistent with execution.

Level 1 Quality Matrices can be installed in quality recycler plugin slots. Common through Legendary matrices provide 2%, 2.5%, 3%, 3.5% and 4% first-upgrade chance respectively; an empty machine has 0%. Matrices are removable and reusable, and changes apply to the next recycling job.
Successfully returning a Common Red Crystal grants one extra Common, unbound Crystal Medal regardless of the main output's quality. The extra output follows the existing logistics route.

Industrial entry from Land and an industrial frontend page with a centered 12×6 grid and separate Land, Energy and Devices windows. Industrial gameplay is not connected yet.
The industrial frontend now uses separate base image, land and device layers, with device cards showing an image, name and quantity. Land and Energy windows show their corresponding fields, and inspection and interaction open from the device menu. Industrial player data and gameplay operations are not connected yet.
The crystal refiner has been removed from active device, crafting and trade catalogs.

The removed recipe below required Crafting Level 3, with no additional tool or energy requirement.
Star-Eroded Crystal Sand*10 == Level 1 Crystal Refining Machine*1

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