Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Snt PlanNewsV0.051 Update Announcement
Game update

V0.051 Update Announcement

Snt Plan · published 27 Aug 2026, 23:46 UTC

All newsPlayers around this dateRead on Steam


The Combat and Life Bonus icons no longer use gray square backplates, and the Bonus popup no longer has the native gray title bar and outer window frame.
Bonus detail sequence numbers no longer show decimals, and a new Type column distinguishes Tools, Town BOSSes, Town Battlefields, Town Population effects, Items, Compendium rewards, Achievements, and Live Events.
Bonus sources now prefer formal object names, while dynamic or unknown sources no longer expose internal codes.
Fixed Market purchases failing for upgraded batch equipment such as Leather Shirts, Leather Pants, and Leather Boots; completed trades now preserve upgrade and affix state and deliver the equipment correctly to the buyer.
Town quota-tax cycles, tiers, and profit rules are now versioned parameters; the current weekly preset and tier rates are unchanged.
Town trade quotes now separate immediate after-tax settlement from remaining resting principal instead of presenting not-yet-filled principal as final net proceeds.
The Town Bank overview now shows per-side tax and next tiers, sales revenue, recognized cost, and book gross/net profit, with visible, refocus, and cycle-boundary refreshes.
Town trades now track weekly buy and sell turnover separately and charge marginal cumulative Town quota tax on each successful fill.
The Town Bank overview now shows current-cycle turnover, marginal rates, per-side tax and next tier, sales revenue, recognized cost, and book gross/net trade profit.
Town participants do not use the player membership trade-tax regime; Town quota tax is settled separately into the World Tree SEED Bank.
Town management now includes Town Application Permission, which Town owners can grant or revoke for administrators through the existing permission editor.
Pending application access and approve/reject actions now require Town Application Permission; Town Population Management no longer grants approval access.
Existing administrators do not inherit Town Application Permission automatically and must be configured by the Town owner; newly promoted administrators still start with the complete set of eight permissions.
The main-interface Bonus popup no longer shows an extra syncing or stale-data notice, leaving a cleaner content area.
Fixed socketed gems sometimes remaining visible in the Warehouse after a successful socket action; socketing and unsocketing now immediately synchronize both gem and equipment state.
Tool details now support Lock and Unlock. A locked tool cannot be accidentally consumed as enhancement main or protection material, and its warehouse card shows a red P badge.
Locking a tool does not affect equipping it, normal use, durability consumption, or enhancing the tool itself.
Equipped tools are no longer offered as enhancement materials, and tool-lock state synchronization is now more reliable.
After the Warrior's Lucky Execute defeats a target, each personal drop candidate for the caster now gains 50% of its effective probability mass for that battle; the bonus is capped at 20% and the total at 100% per candidate, so high-chance items are no longer made guaranteed by this skill alone.
Battlefield Grain, Stone, and Wood Gathering Sites are temporarily closed and hidden from the building list; their reopening will be announced separately.
Improved server-side battle settlement recovery, battle history, and cleanup queries to reduce latency spikes during long-running service operation.
Battle Settlement Damage Output is now bound more strictly to the current player and battle, and automatic battles wait for the panel to be closed before switching the view.
Battle Settlement now includes Damage Output, showing each member's total damage and share for the battle; only actual HP loss is counted, excluding shield absorption and overkill.
Added the tradable Tool Essence and LV1 Fuxi Stone items, both registered as common-quality LV1 lot-instance items.
Pangu Infusion affixes now receive the same bonus from the equipment's current enhancement level as base attributes, while their raw values, source identity, reforge preservation, and tier-up inheritance remain unchanged.
The Warehouse item-detail dialog now uses a 1400×850 design size, and its attribute table adds a Source column for Base, Infusion, Pet Level, Tool Affix, and Gem entries.
Newly minted stone enhancement hammers and stone alchemy pots now grant a fixed 2% success bonus, while their iron versions grant 3%; existing tool instance values remain unchanged.
Fixed an issue where pressing B on the Fire Energy page could fail to open the machine catalog and start placement with some keyboard layouts or input methods.
For newly generated tier-1 lifestyle tool affixes, the six gathering/processing speed ranges are now 3%–5%, while enhancement and alchemy success ranges are now above 0% through 3%; existing tool instance values are unchanged.
Choosing “No Tool” now fully ignores equipped-tool affixes for gathering and processing, granting no time/output bonus and consuming no durability.
Gathering and processing now share consistent compact percentage and no-tool durability displays; the retired processing inventory-item tool selector has been removed.
Gathering and processing details now share a clearer layout for tool mode, time/output bonuses, and costs. Choosing “No Tool” no longer grants equipped-tool affixes or consumes durability.
Tool use is now limited to the tool currently equipped in the activity's required slot; other inventory tools are no longer offered for gathering or processing.

More from Snt Plan

Other announcements

All news
Game update14 Sep 2026V0.071 Update AnnouncementMushroom-Tusk Boar, Moonshadow Wolf Pup, Pinecone Woodpecker, and Reed-Feather Yard Chicken now drop Liangyi Xi Core at a 2% base chance. Needle-Tailed Flowerguard Bee, Morning-Dew Fawn, Azure-Ring Sleeper Snake, and Ore-Sand Crab now have both Exquisite Condensed Dew (3%) and Apprentice Spirit (3.5%) in their material drops. Pine-Needle Hunter Wolf, Pumpkin Lantern Sprout, Whirlwind Falconet,…Game update12 Sep 2026V0.070 Update AnnouncementFixed some solo automatic battles won within two attacks failing to use quick display when they lasted longer than six seconds. Fixed automatic battles stopping unexpectedly when overlapping status effects in multiplayer battles made battle events exceed the data limit. Fixed truncated battle status identifiers causing display and expiry mismatches, and corrected progress displays for permanent…Game update11 Sep 2026V0.069 Update AnnouncementFixed breeding chicken coops showing “Data is not synchronized” after placement and blocking further actions. Agricultural orders now include an “Owned Qty” column between “Required Qty” and “Submitted Qty”, showing warehouse quantities of the corresponding common-quality materials and updating when inventory changes. Town chat now announces successful Grayfeather Scout Bird summons and daily G…