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BeastLinkNewsv0.18023 Patch Notes
In-game event

v0.18023 Patch Notes

BeastLink · published 21 Aug 2026, 17:40 UTC

All newsPlayers around this dateRead on Steam

Here’s what’s included in v0.18023:

  • Performance Improvements: We’ve been focusing on frame drop issues with performance improvements in this update. A variety of optimizations help to continue to drive frame rate higher, including a major optimization with how human-building collision works. We’ll continue focusing on performance for future updates.

  • Heavy Vehicle Balancing: The Fixed wing’s rockets have a much lower reload time, but also have a much reduced AOE and smaller Beast damage numbers. The Abrams tank projectile damage against Beasts has gone up, and the Stryker damage has been reduced.

  • UI Fixes: The bat stun minigame now works with gamepad, the sniper scope correctly fills the screen on all resolutions, Beast skills now always show their cooldown timer, when you can’t BeastLink with a downed Beast the game now tells you why, and vehicle crosshairs got a fix for scaling issues with screen resolution.

  • Grab attacks with each Beast doing a better job of attaching vehicles to their hands and mouth.

  • Fixed voice chat issue where voice would still transmit with push to talk enabled

  • Improved Wild Beast attack decision making

  • Small map collision and overlapping geometry fixes

  • Fixed sound in Mandrill ground smack

  • Fixed bug where Beast attacks may not correctly do damage

  • Sound balancing changes to building collapse and Beast footsteps

  • Fixed bug where players could be damaged by running into the back of a moving vehicle

  • When talking to Gary you will see how many tardigrades you have

  • Tardigrades now more reliably show their bright particle effect so they are easier to find.

Sincerely,

Team GSG

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