Performance Improvements - We’ve been working on performance improvements when there is a lot of action going on in the game. We’ve made improvements to how humans manage their physics and hit reacts, how props destroy and process their damaged pieces when off screen, and a change to how the game is being built (Link-Time Code Generation)
Small Jank Fixes - You can now interact a lot more cleanly by running up to vehicles and Serum Drops without needing to separately press the interact key after stopping. Going into the transport drone now animates a lot more cleanly. We fixed a bug with the camera when you are in a Beast that would make it jump out of position for a frame.
End Game Flow - When matches end, there is now a victory and defeat flow showing you all of your rewards, which then progresses into the overall match results.
Added FPS Limit graphics option to allow players to throttle the game to their monitor refresh rates.
Fixed edge cases with EOS not being available which could screw up player account data
Fixed a bug with Research Weapons if a player logged out while holding one
Opening the scoreboard via the Tab key no longer blocks the rest of your inputs
Added build version in the bottom right corner of the title screen
Sincerely,
Team GSG