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Grids & Goblins PlaytestNewsCouch Co-op
Game update

Couch Co-op

Grids & Goblins Playtest · published 8 Aug 2026, 08:22 UTC

All newsPlayers around this dateRead on Steam

💽 Patch Notes — v0.6.3

New

  • Local co-op — pick Co-Op Run from the main menu and play a run on one screen. Every player claims a seat by pressing a button, picks their own character, and moves a seat-colored cursor; in battle your seat color marks the goblin you're commanding and control passes automatically as turns, chains and swaps hand off. Anyone can answer a counter window. Co-op runs seat the full party up front — no recruits, and nothing is written to your save.
  • A proper main menu over the title card: New Game, Continue, Quit, and a pause-menu route back. Backing out of character select returns you to the menu with your save intact.
  • A company logo movie now plays at boot. Launch with --nologo to skip straight to the title.
  • The Resonant abilities now let you pick which pillar the cascade fires from, and preview every tile it will touch — link lines included, which showed nothing at all before.
  • Executioner and Reaper show their damage multipliers in the preview.

Changed

  • Compass reveals the whole dungeon layout at half opacity; contents still only read one door out.
  • Overworld acts run 13 rows instead of 15.
  • Pillars take 8 damage per impact, up from 5.
  • Powder bomb explosions open their own chain window.
  • Clearing a tower wipes into the next island instead of popping back.
  • Overworld POI icons draw at tile size.
  • The demoscene title intro effects are gone — the title now fades up from black.

Fixed

  • The title screen is no longer skipped after the tram.
More from Grids & Goblins Playtest

Other announcements

All news
Game update14 Sep 2026Sound's Different💽 Patch Notes — v0.6.23 New · Battle music now reacts to the fight. It opens calm, climbs as you land blows, lifts while a chain is live, and peaks when rage runs hot, then settles once the fight is decided. · Three different battle sets, one rolled per encounter, held across wave breaks so a long fight reads as a single build. · An About page on the main menu: a credits roll with the special…Game update9 Sep 2026Minor Playtest Bump💽 Patch Notes — v0.6.22 Changed · Breakable props now feed the combo — smashing grass, barrels or crystal pillars counts toward the combo counter, turn damage, screen kick and gem rewards, just like hitting an enemy · The combo bleep stays quiet on the first hit of a chain, and only starts singing once a combo is actually running · Resting at the inn plays the campfire track and animates the h…Game update9 Sep 2026Combo Focus💽 Patch Notes — v0.6.21 New · Fighting-game hit counter in the top-left: the hit count, a praise tier ( Good! through Devastating! ), a kills line and the turn's damage total, stacked as one block · The combo cue now walks up a major scale as a chain grows, stacking octave doublings underneath it so the sound thickens without getting louder · Campsites play their own campfire track, and the ca…