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Following SeasNewsFollowing Seas 1.3 Hotfix 4
Game update

Following Seas 1.3 Hotfix 4

Following Seas · published 20 Jun 2026, 22:52 UTC

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Today sees a smaller update in terms of content -- my main focus has been on trying to resolve many issues reported regarding issues around AMD GPU's, especially after recent driver updates. Still, there are a number of fixes here, particularly regarding the Trolling Caravel.

Fixes:

Significantly reduced vertical jitter for the player.

Fixed several unresolved script warnings and errors that could clog up the player log files.

Improved trim strength on the Xebec to better maintain heading.

Fixed missing material on Caravel Troller.

Fixed misaligned LOD objects on Caravel Troller.

Vastly increased the performance of the gaff rig -- without cargo tested speeds reached just shy of 9 knots. (4.5m/s)

Improved ability of Caravel Troller to maintain course.

Fixed fish in Troller hold being no longer visible upon load.

Significantly reduced hook desync when operating the gurdies.

Fixed cases where entering the settings menu multiple times in a session would result in player desyncing from parent objects.

Fixed issue where under certain circumstances, opening the menu could cause ships to become stuck.

Changes:

Split elements of the two largest islands, Waypoint Isle and The Keyhole, into additional subscenes to hopefully reduce GPU induced crashes on loading a very large amount of details in a single async-operation.

Added Vsync settings. If you are experiencing very poor framerate, slow motion gameplay, or crashes on AMD Gpu's -- try to disable. This *may* help. I am actively working to understand what it going on here, as it's seemingly a new issue.

Other reported changes outside of the game that may solve the issue for some players:

Disable Vsync through the GPU software.
Disable Gsync.
Run game in Windows 8/10 compatibility.

I have not observed these to be effective -- but some players have seen results, so I will leave them here.

Significantly increased turning performance on the Lateen Xebec.

Made tutorial popups occupy less of the screen, and improved cropping on many images.

More from Following Seas

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Game update15 Sep 2026Following Seas Hotfix 0.5.2Small list of changes here - I'm not very good at animation or character stuff in general so getting the crew working is taking considerable time. Fixes: Fixed missing stone collision on Bathis Isle. Changes: Improved 'keel' effectiveness on Caelean junk to be somewhat less rolly and generally more stable. Epitaph movements are now somewhat cleaner, and better aligned with speed and pathfinding…Game update7 Sep 2026Following Seas Hotfix 0.5.1Fixes: Fixed issue that would prevent spawning of Saettia. Fixed load order issue that could cause numerous issues when attempting to sail a ship that had just been loaded in through the shipyard. Fixed invisible cleats on Bathis Isle. Fixed several geometry and shader issues on Bathis Isle. Fixed broken provision dialog in several ships. Hopeful resolution to displaced ship name text. Fixed is…Major update31 Aug 2026Following Seas 0.5 - Initial Crew SystemFixes: Fixed weird hovering second mainmast on lateen Xebec. Fixed, or at least substantially reduced, jitter when piloting rowboats. Improved longline troller's ability to maintain course. Fixed numerous issues that could cause errors during scene transition. Significantly improved stair colliders on Greatship, making traversal smoother. Fixed some minor issues with controller polling. Changes…