Hi folks, thanks for checking out the demo! 🤖
As promised it'll be updated regularly while we work on putting together the full game's content.
QOL: Sparkly shiny highlights! ✨
Modules now highlight other relevant Modules (not just cards) on hover
Cards now highlight relevant Modules on hover
Added Infection entry to Damage list in combat log (was hotfixed last week)
Helper robot now highlights character select button after first run
End-of-combat Trigger effects now animate if they execute
Cards: Tweaks and a rework of a rarely used card. 🃏
Mercy: removed Tech tag (it's now, appropriately, a tagless card)
Michel's Apple: reworked to self-destroy for max health gain
Ointment: gained Consume
Enemies: Two changes to strengthen enemy identity. 👽
Omnigobbler: Heal 100 -> 80 | Consume 10% -> 20% | gains Damage on Consume
Spike Mike: Damage 10 -> 10 | Shield 10 -> 20 | difficulty now scales its counter-attack
Misc: 👷
Renamed Power Enhancement to "Boost" (follow-up to the "Strength" -> "Power" change)
Performance optimizations when spawning lots of cards simultaneously
Various wording improvements and localization fixes
Minor UI tweaks and fixes
In other news, the game is part of Steam Deckbuilders Fest but as you can imagine with thousands upon thousands of games flooding in, it's a tough time to stand out for a tiny indie. So once again, thank you for every single wishlist, follow, and message. If you like the game, maybe tell a friend about it. It truly makes a difference! ♥️
All the best,
Fabian