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Prop RevoltNewsVersion 0.3.1 Update Announcement
Game update

Version 0.3.1 Update Announcement

Prop Revolt · published 16 Sep 2026, 19:44 UTC · build 25353889

All newsPlayers around this dateRead on Steam

Prop Revolt 0.3.1

16 September 2026

New

  • The host can call off a running round: "Back to lobby" in the pause menu asks once, then sends everyone back. The round does not count

Improved

  • The ready ticks in the lobby match the rest of the icon set now, and the row no longer changes width when somebody readies up

  • The credits are tidied up and name only the studio and the technology in the build

Fixed

  • The game crashed with frame generation switched on. AMD's frame interpolation hooked itself in even when the frames were coming from Nvidia

  • During a revolt the Hunter could barely see: the fog sat too close and the picture was almost drained of colour. Both are dialled back, the red mood stays

  • The credits only closed if you held Escape for two seconds. A tap is enough now

More from Prop Revolt

Other announcements

All news
In-game event16 Sep 2026Version 0.3.0 Update AnnouncementProp Revolt 0.3.0 16 September 2026 New · Dynamic props: the scenery stands a little differently every round, moved, turned and at varying sizes. Hiding spots learned by heart no longer carry through a whole session · Painting: characters and robots can be painted in Customize with a brush, a colour picker and a choice of tip. The paint is saved per figure, and everyone in the match sees it · A…Game update12 Sep 2026Version 0.2.7 Update AnnouncementProp Revolt 0.2.7 12 September 2026 New · A button in the start screen and the pause menu opens the bug report; in game and in the lobby, F8 still does the same · In menus the cursor can be moved with the right stick and clicked with A, and holding A drags the sliders · The HUD can be hidden completely from the gameplay options, for recordings and for immersion Fixed · The three cards at the en…Game update11 Sep 2026Version 0.2.6 Update AnnouncementProp Revolt 0.2.6 11 September 2026 New · "Unstuck me" in the pause menu moves stuck players to their last safe spot or a free spot nearby · The tutorial now teaches the revolt, with a practice area for props and a showcase for hunters Improved · The Hunter no longer carries an unused first person layer (second body, first person camera and weapons), which saves CPU time · The Hunter keeps the…