
16 September 2026
Dynamic props: the scenery stands a little differently every round, moved, turned and at varying sizes. Hiding spots learned by heart no longer carry through a whole session
Painting: characters and robots can be painted in Customize with a brush, a colour picker and a choice of tip. The paint is saved per figure, and everyone in the match sees it
A free preview camera in Customize: pan, zoom and turn, with mouse or pad, plus a button to hold it still
Every round opens with a short shot at the phase door
New graphics settings: hardware ray tracing, upscaling (DLSS, FSR, XeSS, TSR), frame generation, Nvidia Reflex, AMD Anti-Lag 2, contact shadows and virtual shadow maps
Aim assist for prop melee, with its own key, its own options row and its own place on the pad
In transform mode a prop can be scaled between 80 and 120 percent
Spanish now ships twice, for Spain and for Latin America
If a setting needs a restart, the game says so when you save and offers to do it right away
Every map has a fixed exposure now. Nothing flashes when you enter, and dark corners stay dark
Local lights cast noticeably sharper shadows on High and Epic
The outline on the prop you are looking at and the revolt overlay stay thin, steady and closed even on DLSS Performance, at any distance
Melee is more honest: the reach is real, the strike visibly pulls towards the target, and the second hit no longer launches the Hunter away
Footsteps are louder, and the volume sliders reach the right channels
The options menu has real icons, calmer rows and tidier spacing
A shadow stayed frozen in the character preview below the Ultra shadow setting
The volume sliders did nothing
The game crashed on startup outside the editor
The active tab in the options menu is orange again
The five robot bodies share one brightness, and the picked colour arrives the same on every model
Notice panels ran off the screen and their buttons were cut off
Doors from the industrial area were standing around in the tutorial
The second Hunter spawned inside the floor
Disguised props left a copy behind at the world origin
The intro now reaches the other players, and it waits until everyone's look has arrived