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Prop RevoltNewsVersion 0.3.0 Update Announcement
In-game event

Version 0.3.0 Update Announcement

Prop Revolt · published 16 Sep 2026, 13:57 UTC · build 25347365

All newsPlayers around this dateRead on Steam

Prop Revolt 0.3.0

16 September 2026

New

  • Dynamic props: the scenery stands a little differently every round, moved, turned and at varying sizes. Hiding spots learned by heart no longer carry through a whole session

  • Painting: characters and robots can be painted in Customize with a brush, a colour picker and a choice of tip. The paint is saved per figure, and everyone in the match sees it

  • A free preview camera in Customize: pan, zoom and turn, with mouse or pad, plus a button to hold it still

  • Every round opens with a short shot at the phase door

  • New graphics settings: hardware ray tracing, upscaling (DLSS, FSR, XeSS, TSR), frame generation, Nvidia Reflex, AMD Anti-Lag 2, contact shadows and virtual shadow maps

  • Aim assist for prop melee, with its own key, its own options row and its own place on the pad

  • In transform mode a prop can be scaled between 80 and 120 percent

  • Spanish now ships twice, for Spain and for Latin America

  • If a setting needs a restart, the game says so when you save and offers to do it right away

Improved

  • Every map has a fixed exposure now. Nothing flashes when you enter, and dark corners stay dark

  • Local lights cast noticeably sharper shadows on High and Epic

  • The outline on the prop you are looking at and the revolt overlay stay thin, steady and closed even on DLSS Performance, at any distance

  • Melee is more honest: the reach is real, the strike visibly pulls towards the target, and the second hit no longer launches the Hunter away

  • Footsteps are louder, and the volume sliders reach the right channels

  • The options menu has real icons, calmer rows and tidier spacing

Fixed

  • A shadow stayed frozen in the character preview below the Ultra shadow setting

  • The volume sliders did nothing

  • The game crashed on startup outside the editor

  • The active tab in the options menu is orange again

  • The five robot bodies share one brightness, and the picked colour arrives the same on every model

  • Notice panels ran off the screen and their buttons were cut off

  • Doors from the industrial area were standing around in the tutorial

  • The second Hunter spawned inside the floor

  • Disguised props left a copy behind at the world origin

  • The intro now reaches the other players, and it waits until everyone's look has arrived

More from Prop Revolt

Other announcements

All news
Game update16 Sep 2026Version 0.3.1 Update AnnouncementProp Revolt 0.3.1 16 September 2026 New · The host can call off a running round: "Back to lobby" in the pause menu asks once, then sends everyone back. The round does not count Improved · The ready ticks in the lobby match the rest of the icon set now, and the row no longer changes width when somebody readies up · The credits are tidied up and name only the studio and the technology in the buil…Game update12 Sep 2026Version 0.2.7 Update AnnouncementProp Revolt 0.2.7 12 September 2026 New · A button in the start screen and the pause menu opens the bug report; in game and in the lobby, F8 still does the same · In menus the cursor can be moved with the right stick and clicked with A, and holding A drags the sliders · The HUD can be hidden completely from the gameplay options, for recordings and for immersion Fixed · The three cards at the en…Game update11 Sep 2026Version 0.2.6 Update AnnouncementProp Revolt 0.2.6 11 September 2026 New · "Unstuck me" in the pause menu moves stuck players to their last safe spot or a free spot nearby · The tutorial now teaches the revolt, with a practice area for props and a showcase for hunters Improved · The Hunter no longer carries an unused first person layer (second body, first person camera and weapons), which saves CPU time · The Hunter keeps the…