11 September 2026
"Unstuck me" in the pause menu moves stuck players to their last safe spot or a free spot nearby
The tutorial now teaches the revolt, with a practice area for props and a showcase for hunters
The Hunter no longer carries an unused first person layer (second body, first person camera and weapons), which saves CPU time
The Hunter keeps the weapon steady while sprinting instead of swinging it around, heavier weapons more so than light ones
Crouching no longer skips a tutorial step. "Skip step" is on D-pad up on the controller now
Buttons used to operate a menu no longer trigger a game action when the menu closes. Leaving the pause menu with a controller used to make your character crouch or jump
In the tutorial the controller key icons for fixing, aligning, handle switch, grid size, lure call and camera zoom were missing
In the tutorial the skip button showed "ANY" instead of its key icon on a controller, and the role picker ignored D-pad right