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Construction CompanyNewsUpdate / Hotfix
Game update

Update / Hotfix

Construction Company · published 12 Sep 2026, 00:01 UTC

All newsPlayers around this dateRead on Steam

1. Updated the tutorial — important steps during contract preparation now have stronger highlighting and blinking, and new tutorial steps have been added for the Cleaner, Repairman, worker XP, and promotions.

2. Added a new office NPC — the Cleaner. She becomes available at Level 2, uses dedicated cleaning points, and has her own animations.

3. Added a new office NPC — the Repairman. Along with him, a durability system has been added for certain objects, including HP bars and basic repair logic.

4. Fixed and adjusted localization elements in several windows.

5. Added gradual filling of the “screwdriver” indicator as workers gain experience.

6. Added a new notification when one or more workers have enough experience to be promoted.

7. Promotion notifications are grouped together to avoid spamming a separate message for every worker.

8. Fixed issues with misaligned text and other localization elements.

9. Made additional UI/UX adjustments to improve the presentation and usability of the new systems.

More from Construction Company

Other announcements

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Community16 Sep 2026The Next Big Step for Construction CompanyHi! There hasn’t been much news lately, and for the most part I’ve been releasing smaller patches based on your reports — fixing things like overlapping text, localization issues, UI problems, and other smaller details. I really want to bring you a major update, but this one is going to take some time. There is simply a lot of work involved — both on my side and on the design side. According to…Game update14 Sep 2026Hotfix1. Fixed visual issues in the Active Contracts panel 2. Changed the way monetary values are displayed 3. Adjusted the UI in the F1 panel 4. Adjusted the worker window in F5 At the same time, I’m continuing to work on the next major update related to the Personal Office.Community13 Sep 2026Development NewsHi! The last few days have basically been: fixes, fixes, and more fixes. There are already quite a few systems in the game that interact with each other, so some issues only show up in very specific situations and require additional testing. But thanks to your reports, and because I’m trying to react as quickly as possible, the number of serious problems has gradually gone down, and the core sy…