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Construction CompanyNewsUpdate & Hotfix
Game update

Update & Hotfix

Construction Company · published 10 Sep 2026, 18:10 UTC

All newsPlayers around this dateRead on Steam

1. Fixed the visual HR status indicator — it now correctly turns green when the employee is active.

2. Fixed an issue with scrolling when adjusting discounts and markups.

3. Added and connected a new active contracts row.

4. Added and connected the updated Details panel for active contracts.

5. Performed major optimization work across the game and several systems.

6. Added an option to skip assigning workers to crews during hiring. To use it, check the corresponding box at the top of the hiring window.

7. Adjusted the Foreman list during hiring — an available Foreman, if there is one, will now be shown first.

8. Made several small fixes to the Logistics panel and additional UI/UX adjustments.

9. Fixed the Garage upgrade system and its visual display.

10. Adjusted autosave functionality, including autosaves triggered after reaching certain game progression steps.

11. Fixed ESC key behavior after minimizing and restoring the game.

12. Updated the tutorial — added new steps to reflect the latest changes and new features.

More from Construction Company

Other announcements

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Community16 Sep 2026The Next Big Step for Construction CompanyHi! There hasn’t been much news lately, and for the most part I’ve been releasing smaller patches based on your reports — fixing things like overlapping text, localization issues, UI problems, and other smaller details. I really want to bring you a major update, but this one is going to take some time. There is simply a lot of work involved — both on my side and on the design side. According to…Game update14 Sep 2026Hotfix1. Fixed visual issues in the Active Contracts panel 2. Changed the way monetary values are displayed 3. Adjusted the UI in the F1 panel 4. Adjusted the worker window in F5 At the same time, I’m continuing to work on the next major update related to the Personal Office.Community13 Sep 2026Development NewsHi! The last few days have basically been: fixes, fixes, and more fixes. There are already quite a few systems in the game that interact with each other, so some issues only show up in very specific situations and require additional testing. But thanks to your reports, and because I’m trying to react as quickly as possible, the number of serious problems has gradually gone down, and the core sy…