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Crown MarshalNewsUpdate 0.12.3: Windows Standalone Build and Battle Simulation Performance
Game update

Update 0.12.3: Windows Standalone Build and Battle Simulation Performance

Crown Marshal · published 14 Aug 2026, 06:46 UTC · build 24728520

All newsPlayers around this dateRead on Steam

Marshals,

Update 0.12.3 is now available for Crown Marshal.

This update introduces a Windows standalone build that runs without the Steam client, along with major low-level performance improvements to the battle simulation. The game engine has also been updated to Godot 4.7.1.

New Features

Windows Standalone Build

Added a Windows standalone build.

Crown Marshal can now be downloaded directly from the official website and played without running the Steam client.

The Windows standalone build supports:

  • Steam sign-in
  • Email sign-in
  • FOGMOE sign-in

Steam sign-in is completed through your system browser.

The standalone and Steam versions fully share:

  • Accounts
  • Progress
  • Crown balances
  • Purchased content

Crown top-ups are not available directly in the Windows standalone build.

Crown purchases must still be completed through the Steam client.

Crowns you already own can still be used normally in the standalone build for:

  • Purchases
  • Exchanges

With the release of the Windows standalone build, the web version has been retired.

The official website now provides access to:

  • Steam
  • Windows standalone download

Fixes and Improvements

Battle Simulation Performance

Moved the battle simulation's spatial calculations to a native C++ core.

The new native implementation covers:

  • Target candidate calculations
  • Movement and path blocking
  • Collision handling
  • In-group spacing
  • Projectile checks

In a dense test containing 244 groups and 1,464 battle members, simulation time per tick was reduced to approximately one-third of its previous level.

This improves performance during:

  • Large-scale battles
  • High-unit-count late-game rounds

The optimization does not change:

  • Battle results
  • Event order
  • Settlement
  • Replay contents

Godot 4.7.1

Updated the game engine to Godot 4.7.1.

Thank you for your continued support and feedback.

See you on the battlefield, Marshals!

More from Crown Marshal

Other announcements

All news
In-game event14 Sep 2026Update 0.14.0: Twin Passes and Moonlit WatchtowerMarshals, This update introduces Twin Passes, a new 1v1 map, and Moonlit Watchtower, an Arrow Tower skin that can be permanently unlocked with Valor. New Features New 1v1 Map: Twin Passes Each all-human 1v1 match now selects its map independently, including custom matches: · A 10% chance of playing on Twin Passes. · A 90% chance of playing on Royal Field. Matches with bots still use Royal Field…Game update19 Aug 2026Update 0.13.2: Battlefield Skin Falling Effects FixMarshals, Update 0.13.2 is now available for Crown Marshal. This update fixes an issue that caused the falling effects of three battlefield skins to be completely invisible during matches. Fixes and Improvements Battlefield Skin Falling Effects Fixed the falling effects of the following three battlefield skins being completely invisible: · Snow on Everwinter Snowfield · Drifting fireflies on Mo…Game update19 Aug 2026Update 0.13.1: Lancer Charge Adjustments and Camera Drag FixMarshals, Update 0.13.1 is now available for Crown Marshal. This update reworks the Lancer's charge movement and corridor damage so the dash now physically plays out at the unit's current movement speed. It also fixes an issue where middle-button camera dragging could remain stuck to mouse movement. Balance Changes Lancer Charge The Lancer's dash is no longer instantaneous. After a strike conne…