Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Crown MarshalNewsUpdate 0.13.1: Lancer Charge Adjustments and Camera Drag Fix
Game update

Update 0.13.1: Lancer Charge Adjustments and Camera Drag Fix

Crown Marshal · published 19 Aug 2026, 20:28 UTC · build 24826012

All newsPlayers around this dateRead on Steam

Marshals,

Update 0.13.1 is now available for Crown Marshal.

This update reworks the Lancer's charge movement and corridor damage so the dash now physically plays out at the unit's current movement speed. It also fixes an issue where middle-button camera dragging could remain stuck to mouse movement.

Balance Changes

Lancer Charge

The Lancer's dash is no longer instantaneous.

After a strike connects, the Lancer now physically gallops the full 6 m at its current movement speed.

When not slowed, the full charge takes approximately 1.5 seconds.

During the charge:

  • The Lancer cannot turn.
  • The Lancer cannot begin another attack.
  • Enemies standing in the charge path are pushed aside instead of stopping the Lancer.

If the Lancer dies during the charge, any remaining distance it has not actually traveled deals no damage.

Damage from the charge corridor has also been adjusted.

Enemies swept by the 2.8 m-wide corridor now take:

50% of the Lancer's Attack

instead of one full-Attack hit.

The directly attacked target still takes the full attack hit.

Concussive Lance retains its existing paralysis behavior:

  • The directly attacked target is still paralysed.
  • Enemies swept by the charge corridor are still paralysed.

The following rules remain unchanged:

  • Charge distance remains 6 m.
  • Corridor width remains 2.8 m.
  • A given enemy can only take one corridor hit during a single charge.

Light Gallop already removes the Lancer's charge entirely and is unaffected by this change.

Fixes and Improvements

Middle-Button Camera Dragging

Fixed the camera continuing to follow the mouse after a middle-button drag.

Previously, if any of the following happened during a drag:

  • A match-end or similar window appeared
  • The game window lost focus
  • The middle mouse button was released outside the battlefield

the game could fail to receive the button-release event.

After that, every mouse movement could continue panning the camera, while mouse interactions such as:

  • Hover information
  • Placement previews

stopped working correctly.

This issue has now been fixed.

Thank you for your continued support and feedback.

See you on the battlefield, Marshals!

More from Crown Marshal

Other announcements

All news
In-game event14 Sep 2026Update 0.14.0: Twin Passes and Moonlit WatchtowerMarshals, This update introduces Twin Passes, a new 1v1 map, and Moonlit Watchtower, an Arrow Tower skin that can be permanently unlocked with Valor. New Features New 1v1 Map: Twin Passes Each all-human 1v1 match now selects its map independently, including custom matches: · A 10% chance of playing on Twin Passes. · A 90% chance of playing on Royal Field. Matches with bots still use Royal Field…Game update19 Aug 2026Update 0.13.2: Battlefield Skin Falling Effects FixMarshals, Update 0.13.2 is now available for Crown Marshal. This update fixes an issue that caused the falling effects of three battlefield skins to be completely invisible during matches. Fixes and Improvements Battlefield Skin Falling Effects Fixed the falling effects of the following three battlefield skins being completely invisible: · Snow on Everwinter Snowfield · Drifting fireflies on Mo…In-game event19 Aug 2026Update 0.13.0: Lancer, Public Rooms, and the Legend RankMarshals, Update 0.13.0 is now available for Crown Marshal. This major update introduces the new Lancer unit with two exclusive modification routes, adds public waiting rooms and the new Legend rank, and removes the win-streak Rating bonus from official 1v1 and 2v2 matches. New Features New Unit: Lancer Added the Lancer. Each group fields one medium rider with: · Deployment cost: 300 Energy · H…