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Crown MarshalNewsUpdate 0.13.0: Lancer, Public Rooms, and the Legend Rank
In-game event

Update 0.13.0: Lancer, Public Rooms, and the Legend Rank

Crown Marshal · published 19 Aug 2026, 17:14 UTC · build 24822799

All newsPlayers around this dateRead on Steam

Marshals,

Update 0.13.0 is now available for Crown Marshal.

This major update introduces the new Lancer unit with two exclusive modification routes, adds public waiting rooms and the new Legend rank, and removes the win-streak Rating bonus from official 1v1 and 2v2 matches.

New Features

New Unit: Lancer

Added the Lancer.

Each group fields one medium rider with:

  • Deployment cost: 300 Energy
  • Health: 8,000
  • Attack: 1,200
  • Attack interval: 3 seconds
  • Movement speed: 4.2 m/s
  • Melee range
  • No anti-air capability

Whenever a normal attack connects, the Lancer dashes 6 m toward the target and passes through it.

The distance actually covered by the dash forms a 2.8 m-wide corridor.

Every:

  • Enemy ground unit
  • Enemy ordinary building

inside that corridor takes one additional full-Attack hit.

Melee retaliation is still resolved only once by the directly attacked target.

The dash is cut short by:

  • Ordinary buildings
  • Strongholds
  • The edge of the battlefield

Strongholds are never damaged simply by being swept through during a dash.

To damage a stronghold, the Lancer must attack it directly.

The Lancer can be:

  • Unlocked during a match through the Recruit: Lancer reinforcement card
  • Permanently purchased from the Store for 6,000 Valor

Existing accounts do not receive the Lancer automatically.

Lancer Modification: Concussive Lance

The Lancer arrives with two mutually exclusive modification routes.

Each Lancer group can install only one.

Concussive Lance:

  • Permanent unlock: 2,000 Valor
  • In-battle installation cost: 100 Energy
  • The Lancer must be owned before purchasing it
  • Existing accounts do not receive it automatically

Every normal attack hit dealt by a Lancer using Concussive Lance paralyses the target for 1 second.

Enemies struck by the dash corridor are paralysed as well.

Paralysis uses the same status applied when a stronghold is destroyed:

  • Attack reduced by 90%
  • Movement speed reduced by 90%
  • Damage taken doubled

Multiple paralysis sources do not stack. Only the longest remaining duration applies.

The route has its own dedicated appearance.

Lancer Modification: Light Gallop

Light Gallop:

  • Permanent unlock: 1,000 Valor
  • In-battle installation cost: 50 Energy
  • The Lancer must be owned before purchasing it
  • Existing accounts do not receive it automatically

Light Gallop removes the Lancer's dash and replaces it with ordinary melee attacks.

It also changes:

  • Attack interval: 3 seconds → 1.5 seconds
  • Movement speed: 4.2 → 6.5 m/s

The route has its own dedicated appearance.

Public Waiting Rooms

Waiting custom rooms and 2v2 parties can now be made public.

Both room types still begin private by default.

The host can switch between:

  • Make Public
  • Make Private

beside the room code.

A 2v2 party cannot change its visibility while actively searching for a match.

Once made public, a room appears in the room list on the Play panel.

Other players can join directly without entering the room code, and the Join button shows how many seats are already occupied.

If the host makes the room private again:

  • The Join entry in the public list becomes unavailable immediately.
  • The room code itself does not change.
  • Any room code already shared with friends continues to work.

The following rooms are excluded from the public list:

  • Rooms with a match already in progress
  • Full rooms
  • Rooms currently searching for matchmaking
  • The room you are currently inside

The room list refreshes immediately when a player:

  • Creates a room
  • Joins a room
  • Leaves a room
  • Changes the room between public and private

The previous Live Matches list has been renamed Rooms.

The same list now includes both:

  • Joinable waiting rooms
  • Matches available for live spectating

New Rank: Legend

Added Legend, a new rank above Master.

Legend does not use a fixed Rating range. Instead, it follows the Ranked leaderboard.

A player receives the Legend title when both conditions are met:

  • They are in the top three of the Ranked leaderboard.
  • They have reached the 2,000 Rating Master threshold.

Dropping out of the top three returns the player to the normal rank determined by their Rating.

Legend appears on:

  • The Account page
  • The leaderboard
  • Ready Check
  • Player information in the lobby
  • Player information during matches

Post-match rank promotion notices continue to use Rating thresholds.

Balance Changes

Win-Streak Rating Bonus Removed

Removed the win-streak Rating bonus from official matches.

Previously, beginning with the second consecutive win, a winner received an additional:

20% to 100%

of the base RP transfer according to their streak, capped at 100% from ten consecutive wins onward.

Winners now receive only:

  • The base Rating transfer
  • The existing Rating-gap bonus

This change applies to both:

  • Official 1v1
  • Official 2v2

The following remain unchanged:

  • Loser Rating deductions
  • The Rating-gap bonus rules
  • All other settlement behavior

Thank you for your continued support and feedback.

See you on the battlefield, Marshals!

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