Hello everyone!
Mission 2 update is here! Hit the Join the Playtest button and experience it now!
Your feedback is incredibly valuable to me and crucial to making the game better.
The demo build has also been updated, though it remains limited to the first mission only.
This update features significant improvements to visual clarity and combat responsiveness. Here's the detailed list:
- In-game menus have been completely overhauled to achieve a striking, stylish look.
- A separate crafting menu has been added so you could easily remember which item combinations result in which.
- The map screen now features hoverable icons for doors and puzzles that give hints on which key or item you need to proceed.
- A new visual effect has been added when blowing off enemy limbs during combat.
- When aiming during combat, information about your current AP level can be seen around the crosshair.
- The darkness status effect has been reworked so that the enemy is hidden, but still possible to be hit (a literal shot in the dark).
- When aiming during exploration, breakable props will have a special indicator.
Have fun and let me know what you think!
I've created a short feedback form, please fill it out to make your opinion known: https://forms.gle/PxpjqdWJXJFLdsbZA
And join the Discord server: https://discord.gg/Xyb2FfmhWk