Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Kill Your Heart DemoNewsMission 2 Playtest is Live!
Steam news

Mission 2 Playtest is Live!

Kill Your Heart Demo · published 16 Jul 2026, 07:19 UTC

All newsPlayers around this dateRead on Steam

Hello everyone!

Mission 2 update is here! Hit the Join the Playtest button and experience it now!
Your feedback is incredibly valuable to me and crucial to making the game better.

The demo build has also been updated, though it remains limited to the first mission only.

This update features significant improvements to visual clarity and combat responsiveness. Here's the detailed list:

  • In-game menus have been completely overhauled to achieve a striking, stylish look.
  • A separate crafting menu has been added so you could easily remember which item combinations result in which.
  • The map screen now features hoverable icons for doors and puzzles that give hints on which key or item you need to proceed.
  • A new visual effect has been added when blowing off enemy limbs during combat.
  • When aiming during combat, information about your current AP level can be seen around the crosshair.
  • The darkness status effect has been reworked so that the enemy is hidden, but still possible to be hit (a literal shot in the dark).
  • When aiming during exploration, breakable props will have a special indicator.

Have fun and let me know what you think!
I've created a short feedback form, please fill it out to make your opinion known: https://forms.gle/PxpjqdWJXJFLdsbZA
And join the Discord server: https://discord.gg/Xyb2FfmhWk

More from Kill Your Heart Demo

Other announcements

All news
In-game event14 Sep 2026Playtest is ending soon! And a small updateHello everyone! The playtest for Mission 2 is coming to a close. It will be available until the end of September. Thanks to everyone who played the game and submitted feedback! I've received tons of valuable suggestions that will be reflected in future updates. For this update, I wanted to focus mostly on fixing some bugs that were found: - Fixed a mouse cursor not working in the settings menu…Community22 Dec 2025Development Update – December, 2025Hello everyone! Sorry for the silence. I've been working on new content for Mission 2 and a visual overhaul of the in-game menus. Here's a look at the work-in-progress with a bunch of screenshots. As of now, Mission 2 is 95% ready, only missing a few cutscenes. It will be ready for a playtest soon. Hop on the Discord server for the game to learn more! After this, I'll work on the content for Mi…In-game event27 Jun 2025Demo update!The demo has been updated! This update introduces new gameplay features and visual improvements to enhance your experience. List of changes: · Weak points can now be hit without scanning first, but require greater precision. Their positions are also slightly randomized at the start of battle. · Shooting now has recoil. · Status effect activations are now more visually noticeable. · Combatant sp…