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Kill Your Heart DemoNewsDevelopment Update – December, 2025
Community

Development Update – December, 2025

Kill Your Heart Demo · published 22 Dec 2025, 09:05 UTC

All newsPlayers around this dateRead on Steam

Hello everyone!

Sorry for the silence. I've been working on new content for Mission 2 and a visual overhaul of the in-game menus.

Here's a look at the work-in-progress with a bunch of screenshots.

As of now, Mission 2 is 95% ready, only missing a few cutscenes. It will be ready for a playtest soon. Hop on the Discord server for the game to learn more!

After this, I'll work on the content for Mission 1.5. This is a side chapter that will let you explore the island, do sidequests, etc.

When Mission 1.5 is done and playtested, the game will be released in Early Access, with subsequent chapters to be added over time.

Merry Christmas and Happy New Year!

More from Kill Your Heart Demo

Other announcements

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In-game event14 Sep 2026Playtest is ending soon! And a small updateHello everyone! The playtest for Mission 2 is coming to a close. It will be available until the end of September. Thanks to everyone who played the game and submitted feedback! I've received tons of valuable suggestions that will be reflected in future updates. For this update, I wanted to focus mostly on fixing some bugs that were found: - Fixed a mouse cursor not working in the settings menu…Steam news16 Jul 2026Mission 2 Playtest is Live!Hello everyone! Mission 2 update is here! Hit the Join the Playtest button and experience it now! Your feedback is incredibly valuable to me and crucial to making the game better. The demo build has also been updated, though it remains limited to the first mission only. This update features significant improvements to visual clarity and combat responsiveness. Here's the detailed list: · In-game…In-game event27 Jun 2025Demo update!The demo has been updated! This update introduces new gameplay features and visual improvements to enhance your experience. List of changes: · Weak points can now be hit without scanning first, but require greater precision. Their positions are also slightly randomized at the start of battle. · Shooting now has recoil. · Status effect activations are now more visually noticeable. · Combatant sp…