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Kill Your Heart DemoNewsPlaytest is ending soon! And a small update
In-game event

Playtest is ending soon! And a small update

Kill Your Heart Demo · published 14 Sep 2026, 13:20 UTC

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Hello everyone!

The playtest for Mission 2 is coming to a close. It will be available until the end of September.

Thanks to everyone who played the game and submitted feedback! I've received tons of valuable suggestions that will be reflected in future updates.

For this update, I wanted to focus mostly on fixing some bugs that were found:

- Fixed a mouse cursor not working in the settings menu on the title screen;
- Fixed a crash that could happen after crafting an item;
- Fixed an incorrect display of item count after crafting an item;
- The music sheet for the piano puzzle in Mission 1 has been given the title "12 Notes a Year" to provide an additional hint toward the intended solution.

If you wish to leave feedback, you can do so by filling out this form: https://forms.gle/PxpjqdWJXJFLdsbZA

Have fun!

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Steam news16 Jul 2026Mission 2 Playtest is Live!Hello everyone! Mission 2 update is here! Hit the Join the Playtest button and experience it now! Your feedback is incredibly valuable to me and crucial to making the game better. The demo build has also been updated, though it remains limited to the first mission only. This update features significant improvements to visual clarity and combat responsiveness. Here's the detailed list: · In-game…Community22 Dec 2025Development Update – December, 2025Hello everyone! Sorry for the silence. I've been working on new content for Mission 2 and a visual overhaul of the in-game menus. Here's a look at the work-in-progress with a bunch of screenshots. As of now, Mission 2 is 95% ready, only missing a few cutscenes. It will be ready for a playtest soon. Hop on the Discord server for the game to learn more! After this, I'll work on the content for Mi…In-game event27 Jun 2025Demo update!The demo has been updated! This update introduces new gameplay features and visual improvements to enhance your experience. List of changes: · Weak points can now be hit without scanning first, but require greater precision. Their positions are also slightly randomized at the start of battle. · Shooting now has recoil. · Status effect activations are now more visually noticeable. · Combatant sp…