Hello everyone. Today I'd like to talk about one of the most important game mechanics - laws.
This system consists of several hundred different laws for your country, which make up your form of government and ideology. There are no fixed forms of government in the game—forget about a fixed list of 10. Thanks to this system, you can fine-tune every aspect of your country's life, effectively giving you millions of possible configurations for how your country will function.
The opportunities are vast. Here are just a few of the groups from the full list:
Multi-chamber Parliament
Elections of Members of Parliament
Elections of the Head of State
Attitudes to Religion
Social Support
Migration
Political Parties
Electoral System
Ecology
Meta-Laws
Powers of Autonomous Regions
Federal Subjects (real countries within countries, you'll be shocked!)
Referendums
Foreign Policy
And much more
I'm creating a game based on reality. There are very few conventions in the game, so the laws work the same as in reality. For example, if your law requires certain categories of legislation to be voted on in parliament, then you won't be able to pass the law without its approval. We play as the president and the executive branch, and other branches of government can often hinder your ability to pass laws. You'll have to navigate the interests of different classes, politicians, parties, and other groups.
We play as the president and the executive branch, but we're not playing as a person, but as a position. If the president changes, we'll continue to play as them. It's important to understand this. Even changing the power structure in a country isn't just a matter of pressing a button; it's a long process, involving the turmoil of political forces, through which you'll navigate to rebuild your country.
Yes, in this window you can also view the countries you can form. There are currently 50 countries in the game that can be formed. Some countries have as many as four that they can create. There are both great countries of the past and potential states. Forming a country requires more than just controlling some territories—this game mechanic is implemented in a more interesting way. You must fulfill a number of conditions, some of which often involve normalizing laws. That is, you must bring the laws into a form that is appropriate for the country you are forming, with a caveat regarding modernity. For example, if you are forming the Polish-Lithuanian Commonwealth, you must exercise a Liberum Veto. If you form a country, your map color, flag, name, and (in some cases, and provided your country has its own currency) currency symbol will change.
The game allows you to create complex governance systems. It recreates real federations, each with its own full-fledged constituent entities. These are fully-fledged countries within a country, with their own laws, governing bodies, and so on. Some are directly subordinate to you, while others have constitutionally enshrined rights. The game features both federal constituent entities and autonomous regions within unitary states. The example pictured is from Great Britain—the system allows for the expression of a complex governance system.
Stay tuned for updates on our social media and thank you for your interest in the game!