Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange historyMasterworked.GG
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Void Nebula PlaytestNewsUpdate 0.15.3: The "Why im doing so much stuff in this game" update
In-game event

Update 0.15.3: The "Why im doing so much stuff in this game" update

Void Nebula Playtest · published 8 Oct 2026, 16:56 UTC · build 25809408

All newsPlayers around this dateRead on Steam

Hello everyone! 0.15.3 is here!

This should be the last patch before the Steam Next Fest patch, the demo version of this next patch will add more content to the demo!

0.15.3 is a small update featuring mostly bug fixing, balance and QoL in preparation for the Fest. The demo needs to be as good as possible!

AT LEAST IT IS WHAT I WANTED TO SAY BUT LIKE ALWAYS, LOOK AT THIS MASSIVE PATCH NOTE OMG.

Changelog

New content:

  • Items

    • Added Lighter

    • Added Blueprint

    • Added Unstable Card

    • Added PHD

    • Added Stacked Cheats

    • Added Glass Razor

  • Cheats

    • Added F5 Key

  • Statuses

    • Added Tracked

    • Added Vampirism

  • Cards

    • Red

      • Added Harassment

  • Secret cards

    • Added new secrets cards that use any cards containing precise stats as resources.

QoL:

  • Added a button to swap the two cards in the fusion tool.

  • The enemy attack is now green or red depending of if the attack was altered by any status effects.

  • Shop buttons are now disabled if you can’t pay the credits.

  • Added a separation between each effect on a card.

  • Added a accelerate mode when cards take too long to trigger.

  • If more than 15 cards needs to go in the discard, they all discard at the same time.

  • If more than 10 cards needs to fade, they all fade at the same time.

  • Refined the tooltips to make them more readable.

  • Added scientific notation for DEF and statuses, to make them more readable.

  • Added a quick fullscreen swap with F11.

  • Added a sound when editing the SFX volume.

  • Added mute buttons on the audio settings.

Balance changes:

  • Hyperbolic now gives +3 to a single value instead of all of them.

  • Temperate and Cataclysm now scale less at the start of a run, more at the end.

  • Golden Missile was reworked and is now Legendary.

  • Golden Healing Chip now heals 2 HP.

  • Life Hack now heals 15 HP.

  • Infinite scaling has been refined… again.

  • On Void difficulty, the enemies now have less starting statuses (like Thorn that was starting at 6 thorns)

  • Anomaly difficulty now block a slot on the first turn of each fights instead of being “-1 draw”.

  • Monochrome Clover make the cards appear in the possible pool instead of forcing a card to spawn.

  • Modified multiple blue cards to make them more viable during runs.

    • Electrify is now giving thorns and auto shield without the need for jolt

    • Auto Shield is now Common.

  • Reworked Jolt and Jolt Upgrade to do more damage.

  • Made the recharge cards more distinct.

  • Glass shard now applies 1 bleeding. (from 2.)

  • Reworked Eureka.

  • Buffed a few common items and cards.

  • Reworked the way looping cards work, Again! should now stop ignoring other card with the same name.

  • Reworked the way enemy passives worked to make them scale.

  • Reworked most of the bosses to make them more dangerous.

  • Reworked most of the bosses to add new mechanics and passives.

Bug Fixing:

  • Fixed a bug where the fusion freebie would not be free.

  • Fixed a bug where Gold Glass would not display the correct mult and not trigger the correct mult.

  • Fixed a bug where you could sell your cheats during the turn execution.

  • Fixed a bug where shop buttons would be incorrectly focused when using keyboard or controller.

  • Fixed a bug where the radar would not work correctly with keyboard or controller.

  • Fixed a bug where immutable and glass cards would not have the correct behavior.

  • Fixed a bug where rerolls would not correctly reset if you close the game on the radar then continue your run later.

  • Fixed a bug where the game could be in the corner of your screen. (maybe? Not sure need you guys to try)

  • Fixed a bug where you could trigger a fast card twice when drawing it during the start of a fight.

  • Fixed a bug where cards content would scroll too fast with too much content.

  • Fixed a bug where Copy Paste would copy the same card over and over if used with Boot Sequence.

  • Fixed a bug where Safety Slot would block the cards between the slots.

  • Fixed a bug where the enemy would not finished his sentence before the bubble disappeared.

  • Fixed a bug where Again fused with card with the same name would ignore each others.

  • Fixed a bug where DEF and statuses could int overflow, creating other bugs.

  • Fixed a bug where special enemy attacks (like Heat Explosion) would not have the correct stats.

  • Fixed a bug where fast cards could be triggered again before being discarded.

Others:

  • Remade the way statuses that edit damage work.

  • Remade all the icons in the game.

  • Updated the credit page.

Thumbnail by Faucheur

More from Void Nebula Playtest

Other announcements

All news
Game update23 Sep 2026Update 0.15.2 is here!Hello everyone! Like always this patch was supposed to be small and… well you’ll see. No new content but a lot of QoL, balancing, bug fixing and stuff. A lot of stuff is made to help new players understand what is going on more easily, this is hard to keep the balance and avoid having too much stuff on screen, but i hope that theses is a good balance. The update also rework the foils effects, t…Major update18 Sep 2026Update 0.15: Welcome to the private Playtest!Hello everyone, 0.15 is here. This update marks the closure of the open playtest. From now on, the demo will take his place and playtest is gonna be in private access only. (Come ask for it in the discord!) This update add the long awaited infinite mode and more QoL, as well as content and bug fixing. The demo contains Kali (and Ampyre when the Fest is gonna start) as well as 17 achievements an…In-game event17 Jul 2026Update 0.14.1 is out!Update 0.14.1 is here ! This balance a few cards, characters and enemies, as well as adding a few contents here and there. Of course, there is also a few bug fixing. To be fair, this patch was supposed to be WAY smaller, but playtesters found a lot of things. Balance changes: · Precise Hit, Divergence and Deviation now act based on the color of the card, not a specific one. · Deadlock now have…