Void Nebula Playtest · published · build 25809408

This should be the last patch before the Steam Next Fest patch, the demo version of this next patch will add more content to the demo!
0.15.3 is a small update featuring mostly bug fixing, balance and QoL in preparation for the Fest. The demo needs to be as good as possible!
AT LEAST IT IS WHAT I WANTED TO SAY BUT LIKE ALWAYS, LOOK AT THIS MASSIVE PATCH NOTE OMG.
New content:
Items
Added Lighter
Added Blueprint
Added Unstable Card
Added PHD
Added Stacked Cheats
Added Glass Razor
Cheats
Added F5 Key
Statuses
Added Tracked
Added Vampirism
Cards
Red
Added Harassment
Secret cards
Added new secrets cards that use any cards containing precise stats as resources.
QoL:
Added a button to swap the two cards in the fusion tool.
The enemy attack is now green or red depending of if the attack was altered by any status effects.
Shop buttons are now disabled if you can’t pay the credits.
Added a separation between each effect on a card.
Added a accelerate mode when cards take too long to trigger.
If more than 15 cards needs to go in the discard, they all discard at the same time.
If more than 10 cards needs to fade, they all fade at the same time.
Refined the tooltips to make them more readable.
Added scientific notation for DEF and statuses, to make them more readable.
Added a quick fullscreen swap with F11.
Added a sound when editing the SFX volume.
Added mute buttons on the audio settings.
Balance changes:
Hyperbolic now gives +3 to a single value instead of all of them.
Temperate and Cataclysm now scale less at the start of a run, more at the end.
Golden Missile was reworked and is now Legendary.
Golden Healing Chip now heals 2 HP.
Life Hack now heals 15 HP.
Infinite scaling has been refined… again.
On Void difficulty, the enemies now have less starting statuses (like Thorn that was starting at 6 thorns)
Anomaly difficulty now block a slot on the first turn of each fights instead of being “-1 draw”.
Monochrome Clover make the cards appear in the possible pool instead of forcing a card to spawn.
Modified multiple blue cards to make them more viable during runs.
Electrify is now giving thorns and auto shield without the need for jolt
Auto Shield is now Common.
Reworked Jolt and Jolt Upgrade to do more damage.
Made the recharge cards more distinct.
Glass shard now applies 1 bleeding. (from 2.)
Reworked Eureka.
Buffed a few common items and cards.
Reworked the way looping cards work, Again! should now stop ignoring other card with the same name.
Reworked the way enemy passives worked to make them scale.
Reworked most of the bosses to make them more dangerous.
Reworked most of the bosses to add new mechanics and passives.
Bug Fixing:
Fixed a bug where the fusion freebie would not be free.
Fixed a bug where Gold Glass would not display the correct mult and not trigger the correct mult.
Fixed a bug where you could sell your cheats during the turn execution.
Fixed a bug where shop buttons would be incorrectly focused when using keyboard or controller.
Fixed a bug where the radar would not work correctly with keyboard or controller.
Fixed a bug where immutable and glass cards would not have the correct behavior.
Fixed a bug where rerolls would not correctly reset if you close the game on the radar then continue your run later.
Fixed a bug where the game could be in the corner of your screen. (maybe? Not sure need you guys to try)
Fixed a bug where you could trigger a fast card twice when drawing it during the start of a fight.
Fixed a bug where cards content would scroll too fast with too much content.
Fixed a bug where Copy Paste would copy the same card over and over if used with Boot Sequence.
Fixed a bug where Safety Slot would block the cards between the slots.
Fixed a bug where the enemy would not finished his sentence before the bubble disappeared.
Fixed a bug where Again fused with card with the same name would ignore each others.
Fixed a bug where DEF and statuses could int overflow, creating other bugs.
Fixed a bug where special enemy attacks (like Heat Explosion) would not have the correct stats.
Fixed a bug where fast cards could be triggered again before being discarded.
Others:
Remade the way statuses that edit damage work.
Remade all the icons in the game.
Updated the credit page.
Thumbnail by Faucheur