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Void Nebula PlaytestNewsUpdate 0.15.2 is here!
Game update

Update 0.15.2 is here!

Void Nebula Playtest · published 23 Sep 2026, 20:01 UTC · build 25490243

All newsPlayers around this dateRead on Steam

Hello everyone! Like always this patch was supposed to be small and… well you’ll see.

No new content but a lot of QoL, balancing, bug fixing and stuff.

A lot of stuff is made to help new players understand what is going on more easily, this is hard to keep the balance and avoid having too much stuff on screen, but i hope that theses is a good balance.

The update also rework the foils effects, to make the weaker ones stronger and less punitive to obtain by accident.

Also, didn't expected to do that but i did, EFFECTS CAN NOW BE EDITED LIKE THE REST OF THE STATS WOOOOHNew mechanics:

  • Text effects can now be upgraded like any other stats, as a bonus, texts now contains icons to be more clear about what they do.

New content:

  • Cards:

    • Added Aetherion (Legendary)

  • Statuses:

    • Added Bleeding Resistance

Balance changes:

  • The enemies “Heat Explosion” attack now do 5 per Heat (from 7.)

    • I felt like way too much runs ended when Blaze one shotted the player with a 350 attack, this change should make this attack less powerfull while staying dangerous.

  • Random Blocks now redistribute the values at random, the text of the cheat has been reworked to be more explicit.

  • Sharpened is not Burn anymore.

  • All glass modifiers are now stronger to prevent being punished when obtaining them.

  • Most of the foils have been reworked to be stronger and desirable.

  • Savage’s starting card “Headshot!” was replaced with “Frag Grenade”.

  • Energy orb now gives 4 DEF. (from 3)

  • Enemies scale EVEN faster in infinite mode.

  • Compost is now Epic.

  • Copy Paste is now Legendary.

  • Vulnerability Upgrade now gives +30%.

  • Exponential chip now gives +20%.

  • Heat Transfer is now a Ember exclusive card, the unlock “Transfer 100 heat” now gives “Aetherion”.

QoL:

  • Texts from modifiers (Foils, Badges, Materials) are now more explicit about when they trigger.

  • The first ever fusion you will do on a savefile is now free.

    • Let’s hope new players will not miss out on the occasion!

  • Added more tooltip for chain of statuses for most of the items and cheats.

  • The tooltip of status applied to the player or enemy will not show the amount.

  • The icon of the status effect is now attached to the tooltip.

  • Enemy dots now disappear from the radar when killed.

  • The radar boss dot now display a special icon.

  • The enemy dots on the radar now display “Enemy” or “Boss” to make them more detailed.

  • The game over screen now display your best damage.

Other:

  • The fusion button tooltip has been rephrased to be less negative.

  • Fusion and crafting buttons had been swapped.

  • Editing a card will make you stay on the deck list one more second before closing it.

  • Gold Glass mat, Amber foil and Diamond foil values are now updated in real time.

  • Bosses can now appear on standard slots for enemies in Infinite mode.

  • Remade the code that was handling the hand to stack a bit more cards.

  • Redesigned Electrum and Mosaic.

Bug fixing:

  • Fixed a bug where enemies with 10*X HP exactly would have 1*X max hp instead of 10*X.

  • Fixed a bug in the event “Psst want some?” where you couldnt click the second option if you had 3 cheats.

  • The deck selection screen now close properly instead of disappearing instantly.

  • The game will now check if you died during screen swapping, allowing for game over when dying in any menu.

  • Fixed a bug where stats could be linked, resulting in unintended behavior.

  • Fixed a crash where you could sell a cheat in the fuse menu to crash the game when fusing nothing.

More from Void Nebula Playtest

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