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Void Nebula PlaytestNewsUpdate 0.15: Welcome to the private Playtest!
Major update

Update 0.15: Welcome to the private Playtest!

Void Nebula Playtest · published 18 Sep 2026, 15:13 UTC · build 25393536

All newsPlayers around this dateRead on Steam

Hello everyone, 0.15 is here.

This update marks the closure of the open playtest. From now on, the demo will take his place and playtest is gonna be in private access only. (Come ask for it in the discord!)

This update add the long awaited infinite mode and more QoL, as well as content and bug fixing.

The demo contains Kali (and Ampyre when the Fest is gonna start) as well as 17 achievements and 2 difficulties per character. It’s a big demo yes, but still a tiny fraction of what the full game is gonna be.

Changelog

New content:

  • Infinite mode is now out! Try your skills on Step 9 and onward with powerful random enemies until you eventually die from a enemy with 5 millions HP’s that will inflict a thousand damage in one attack. It’s also your best way to break your best stats, and break the game, also.

  • Added the stats screen in the options! You can now have a list of total and best stats you did in the game.

  • Added Win streak, the game will now check for win streak and best win streak (for the stats). The character screen also display the current win streak. Losing during infinite mode will not break the streak but fast reset will.

  • Added Steam Achievements (Demo only) and Steam Cloud! Yup!, the achievements works for the demo and the cross save is on!

QoL:

  • Encounters consequences have been refined. The most obscure consequences are now way more clear about what happened.

    • Card editions during encounters will show the cards being edited.

    • Gamble and luck based choices will now display a notification for success or failure.

    • A screen will now display for specific actions like loosing random items.

    • All rewards now display the reward screen.

  • Controller and Keyboard support has been repaired and refined. Playing with one or the other will now be something else than a nightmare. The controller & keyboard support was worked on for days and days to make sure players would still be able to have a good time playing the game. Plus, keyboard players can play without the mouse at all! Notice that despite of that, the game is designed to be played with a mouse.

  • Steam Deck and Linux support is now fully operational. The game have an fully complete Linux export as well as a controller support and a Deck Mode for the best settings.

  • You can now hover the difficulty icon in game to see the current difficulty modifier.

  • Status tooltips now display green or red color based on the type of the status (bonus or malus)

  • Added more visual cues for the shop special tools buttons to hint the new players to use them.

  • Added a new sound and animation for glass card breaking.

  • Added a separator between the text and rules of a status.

  • You can now double click to buy things in the shop.

  • Some status icon now have different designs to be less confusing.

New content:

  • Items

    • Added Trashbin

    • Added Railgun Cannon

    • Added Bobin

    • Added Monochrome Clover

    • Added Parallel Program

  • Cheats

    • Added Glue Stick

    • Added V.I.P Ticket

    • Added Fission Reactor

  • Status

    • Added Corrosion

    • Added Tired

    • Added Supercharged

  • Cards

    • Added Corrosive Gel

    • Added Stun Gun

Balancing:

  • Critical aim now gives 2% (from 1%)

  • Peridot and Topaz credits gain is now done before removing the temporary cards from your deck.

  • Copy Paste & Deck shuffling are now seed dependant.

  • Cauterisation now heals 20 HP. (from 10)

  • Stock market was completely reworked to now gives +1 interest per 5C.

  • Draw Upgrade is now Legendary.

  • Fusing will not fuse stats together anymore.

  • After a boss, selling cheats will not count for the interest anymore. Topaz, Peridot and Money Dupe will still count.

  • The enemy hp’s in infinite mode will now scale way faster. (Playtest only)

  • Tesla Bomb and Electrify are now less annoying to use. (Playtest only)

  • Curative Energy is now unique and the effect now increase max HP.

  • Ember’s deck has been reworked. (Playtest only)

Other changes:

  • Optimize some files to reduce memory usage.

  • Changed the way cards handle effects so that they can now have more than two texts effects.

  • Credits screen has been refined.

  • Changed the way tooltips are displayed for better readability and space optimisation.

  • Added the demo mode for the incoming… demo. Demo mode is a modulable system where i can disable content without removing them, allowing for multiple type of demos.

  • Added all the last redesign and animated enemy sprites.

  • The damage display was refined to fit in the ui.

  • Buying items and cheats will now animate them toward their new locations.

  • Curative Energy now requires 500 DEF to be unlocked, (from 200.)

  • Catching fire has been removed from the shop pool, winning with Ember will now give Parallel Program. (Playtest only)

Bug fixing:

  • Fixed a bug where you could hover a card that was destroying itself to stop the animation.

  • Fixed a bug where Vulnerability Upgrade would give TWICE the amount of bonus mult.

  • Fixed a bug where Extended Battery would trigger when the enemy gain jolts.

  • Fixed a bug where too many statuses on the HP bar would overlap each others.

  • Fixed a bug where reaching 0 HP at the beginning of a turn would not kill you.

  • Fixed multiple bugs where texts would be glitched or incorrect.

  • Fixed a bug where the “System failing” message would stay until you take damage.

  • Fixed a bug where the game would save before all credits would be added to your credit account.

  • Fixed a bug where the fusion screen would appear without being animated.

  • Fixed a bug where Pause and Back would be the same key (Esc key) on keyboard. Pause is now the P key.

  • Fixed a bug where cheats would not trigger the correct effect after loading a save.

  • Fixed a bug where Exploit and Again! could create an infinite loop.

  • Fixed a bug where the enemy hp’s would not go past 9.0e18.

  • Fixed a bug where Again! would not trigger the left card if played with Fast.

  • Fixed a shitload of others bugs i forgot to note here (but there is a lot trust)

What’s next?

So, now that the demo is done, the final step is gonna be to add the last content needed for 1.0.

  • More enemies

  • Void difficulty and Void enemies.

  • All the cards, cheats and items.

  • All the fusions recipes.

  • All the statuses.

  • Accessibility settings

  • More languages… ?

  • Some small ideas that cost money so i dunno

Not a lot huh? Still gonna take a few months to be done BUT the game is gonna be released in a few months so… yay?

The Steam Next Fest is gonna start this next 19 October, for the occasion, Ampyre is gonna be added to the demo with the last few achievements still not present, so during this time, enjoy your runs with Kali!

More from Void Nebula Playtest

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