Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Prigod Idle DemoNewsUpdate 4: Twice the monsters, a Prologue, more abilities and a hero+pet
In-game event

Update 4: Twice the monsters, a Prologue, more abilities and a hero+pet

Prigod Idle Demo · published 6 Sep 2026, 20:04 UTC

All newsPlayers around this dateRead on Steam

Thank you for all the feedback since Update 3. Wow, nearly 30% of you have played the demo for more than two hours already. That is more than I hoped for.Since then I have worked through over 25 rounds of tester reports, and I am deep in the translations. The German pass alone is close to 9000 strings and I read every one of them myself. Most of what follows is in the demo. The full game parts are at the end.Twice the monstersEvery stage now draws from six regular foes and two elites. It was three and one. That is 104 new creatures across all biomes, each with its own animations and stats. Stage select shows all six foes of a stage.

Events improved

Event screens have an all new UI. Also there are a lot of new decisions to be made and new rewards await you in the trader and after defeating elites. Also, now you can hover or hold an answer to see what max await you. The event's rarity shows under the title and rarer events pay more.Runs go two rounds deeper and elite, miniboss and ambush rounds offer a choice of one of three boons.There are twelve new boons to choose from. Every pick offers one sustain, one offense and one build-shaping boon.The route map has a new design, tell me how you like it!

Auto-run with customizations

Activate Auto-run, then tap the stage to start from. It used to start on your furthest stage, which was usually the one you could not beat yet, which made you "lose" energy on a run you can not beat.A lost stage is retried once your Combat Power has grown by a set amount. A gear button next to the switch sets that amount and whether wins climb a stage or farm the current one.An Autopilot toggle sits above Auto-run in Stage Select. Autopilot rank 2 picks trial goals by the health it can spare and lifts curses at the trader. Rank 3 lets you decide what it prefers on the map and which boons it selects if possible.

Abilities on basic gear

Shields, chest pieces and amulets can carry a basic ability, so players can have one in the demo.Weapons can roll from ten new basic abilities. The rarer the weapon, the more often it drops with an ability.

New Prologue

A new stage 0: four enemies and a little boss. This should make the beginning a bit more smooth and allows for powering up a little before fighting the first stage.

New hero and a pet in the demo

Completing quest 10 of the Intro quests unlocks the Mage as a second hero, which comes with mage stats and a fireball. A swap button unlocks on the home screen, which switches between the Knight and the Mage from then on. The full roster still unlocks at level 15 in the full game, then you can aquire cards for unlocking them.Later on, you can also unlock a pet!

What comes after the demo?

The Demo Complete screen was rebuilt. You can an icon to get a little sneakpeek for what awaits you in the fullgame :)

More Changes

I have a new starting screen for you to select language/textsize and more.Stars are earned in Hard tiers also, with new achievements for them.A ready achievement shows as a trophy in the top bar. As many of you mentioned, in the current system it was hard to see.Unlocking a new system now comes with an animation.Shields last until broken now and the shield visuals on the health bar are better now.Tech trees zoom fixed and a locked node shows its requirements. Also new visuals for locked nodes, you can now easily see the requirements!Fuse UI was improved and a "Ready to fuse" toggle shows only what you can fuse.The Bag now has a "My sets" filter and opens faster when it is full. You can set the amount of items loaded in the settings.Shop: has a new Featured tab and an energy potion for gold. Also better UI and you can reroll weekly and monthly offers now. In addition, these offers scale with player level!Every idle generator has a level cap.A new loading screen.Lots of small UI improvements

Languages

A lot of small language fixes. Also as mentioned above, I am still in the process of doing the german translation for the full game.Several screens that were only in English are translated now.

Balance

Battle Speed is now x4 after tutorial, you can battle faster now!Hard tiers hit harder, and recommended CP was recalculated.Every enemy you defeat adds XP to the stage clear.Epic drops are always more common than Legendary ones, at every Hard tier.

Fixed

Chest Wheel: the chest you win is yours the moment the wheel stops. No more gold chest disappearring (this one was a weird bug)Enemy animations match their art again.Offline auto-runs pay at your chosen Hard tier.Plus a long list of small fixes and small changes on nearly every screen, most of them from your reports.

In the full game

On the re-climb, two enemies in every stage return corrupted with their own look.Heroes unlock at level 15 already and your hero wears the exact piece your bag icon shows.Prestige: a clearer confirmation, points mostly from your level, and three new nodes. Also improved UI of the nodes.Fables and pets got new names, art and a bonus overview.Artifacts show their shape on the card, and the Potion Brewer has bigger tiles and a recipe rail.Thank you again for all the feedback, keep it coming! And special thanks to the over 20% demo players that managed to play the game for over 10 hours already!

More from Prigod Idle Demo

Other announcements

All news
Game update9 Sep 2026Update 5: 0.9.1.1 - A new look across the game + all new damage chartA lot of things have been fixed since Update 4, I have been working day and night! Most of it is art plus fixes from your reports, thanks again for your engagement! There is also the one thing people kept asking for: a damage panel that tells you where your damage actually went, as well as several UI improvements. As some people also did not know: you can switch profiles in the (new improved) s…Community30 Aug 2026Update 3 - Full idle mode, tech trees reworked and a release dateDevelopment is going on nicely, thank you for all your feedback. This is a bigger post than the last two. Auto-run turns Prigod Idle into a full idle game, every tech tree is drawn as an actual tree, six screens were rebuilt, the loading times got reduced massively and there is a long list of fixes and balance changes from your reports. While some of these changes will only effect the full game…Game update26 Aug 2026Prigod Idle 0.9.0.182 - playtest fixes, bosses with abilities, better mergingThanks for the reports from the first week. This update is mostly fixes you asked for and a few more quality of life features. Fixed - A fresh save could stop reacting to clicks after the very first tutorial - Docked side panels and your window size were being forgotten whenever an audio slider moved. They now stick and a game closed maximized opens maximized. - Side panels no longer close on t…