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Prigod Idle DemoNewsPrigod Idle 0.9.0.182 - playtest fixes, bosses with abilities, better merging
Game update

Prigod Idle 0.9.0.182 - playtest fixes, bosses with abilities, better merging

Prigod Idle Demo · published 26 Aug 2026, 00:34 UTC

All newsPlayers around this dateRead on Steam

Thanks for the reports from the first week. This update is mostly fixes you asked for and a few more quality of life features.

Fixed

- A fresh save could stop reacting to clicks after the very first tutorial

- Docked side panels and your window size were being forgotten whenever an audio slider moved. They now stick and a game closed maximized opens maximized.

- Side panels no longer close on their own after a fight.

- The hero no longer flashes "naked" for a moment when a fight fades out.

- Scaled bosses (e.g. Frost Warden) no longer sink into the ground after their first cast.

- Normal difficulty no longer rewards a Peril Mark on every stage clear.

- The same event card can no longer show up twice in a row on a route.

- Recycle and Merge keep your selection and scroll position while your idle generators tick.

- Pressing Esc now pauses a running fight.

- Easier weapon change from 2H to 1H.

- The demo now only lists achievements that can be achieved.

Changed

- Merge, reworked: pick the item to keep, then pick the two copies to consume.

- Stats sheet: bigger, every stat explained on hover and it can be docked as a desktop side panel.

- You can now interact with side panels during the run as long as they don't influence your stats.

- Settings: new toggle images and the UI got tidied up.

- Filters got new options, for example: level<5, rarity<=3, stars>=2.

- Tech tooltips highlight keywords

- Auto mode stops at the reward screen

- Full game: if a demo save is on your machine, Settings > Data has an "Import demo save" button.

Balance

- All 16 campaign bosses now have abilities (the first four get one each, later ones two). The Minotaur lost his speed bonus to make up for it.

- Recommended stage CP was recalculated.

- Gold rewards were recalculated.

More from Prigod Idle Demo

Other announcements

All news
Game update9 Sep 2026Update 5: 0.9.1.1 - A new look across the game + all new damage chartA lot of things have been fixed since Update 4, I have been working day and night! Most of it is art plus fixes from your reports, thanks again for your engagement! There is also the one thing people kept asking for: a damage panel that tells you where your damage actually went, as well as several UI improvements. As some people also did not know: you can switch profiles in the (new improved) s…In-game event6 Sep 2026Update 4: Twice the monsters, a Prologue, more abilities and a hero+petThank you for all the feedback since Update 3. Wow, nearly 30% of you have played the demo for more than two hours already. That is more than I hoped for. Since then I have worked through over 25 rounds of tester reports, and I am deep in the translations. The German pass alone is close to 9000 strings and I read every one of them myself. Most of what follows is in the demo. The full game parts…Community30 Aug 2026Update 3 - Full idle mode, tech trees reworked and a release dateDevelopment is going on nicely, thank you for all your feedback. This is a bigger post than the last two. Auto-run turns Prigod Idle into a full idle game, every tech tree is drawn as an actual tree, six screens were rebuilt, the loading times got reduced massively and there is a long list of fixes and balance changes from your reports. While some of these changes will only effect the full game…