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Prigod Idle DemoNewsUpdate 5: 0.9.1.1 - A new look across the game + all new damage chart
Game update

Update 5: 0.9.1.1 - A new look across the game + all new damage chart

Prigod Idle Demo · published 9 Sep 2026, 19:11 UTC

All newsPlayers around this dateRead on Steam

A lot of things have been fixed since Update 4, I have been working day and night! Most of it is art plus fixes from your reports, thanks again for your engagement! There is also the one thing people kept asking for: a damage panel that tells you where your damage actually went, as well as several UI improvements.
As some people also did not know: you can switch profiles in the (new improved) setting menu, try it out if you like to start another playthrough :)

The new damage chart

  • Four looks to pick from in Settings: a ledger, a share bar, an inset track and a pie. Open it as a side panel and it gets the full height, every source listed, the fight still on screen.

  • Poison and bleed have their own bars again. Their ticks used to bank under Hemorrhage and eat both. Everything past the fifth source was cut, now it folds into "Other".

  • A new Enemy tab says what the thing in front of you does: its trick, its abilities, what it has hit you with so far.

A new look

  • Stage cards show the stage's own art as their background.

  • Home screen: Combat Power is displayed inside the level badge, with some new animations

  • The Stats sheet, the tech tree bonuses and most of the side screens were rebuilt. Settings now has 5 tabs.

  • 176 new icons for the tech tree and abilities.

  • Improved color highlighting for stats.

  • Unlocking now has animations! And a lot more animations in general, can you spot the differences?

More visual feedback

  • Buttons have a pressing animation

  • Screens have better transitions

  • Reward displays show their rewards better

  • Several improvements to visability

Every enemy fights differently

  • The non-boss enemies are now even more unique, having more different traits. Also it is ensured you don't fight the same enemy twice in a row if you don't want to.

  • Hard tiers have their own versions of them, shadow, fire and water in turn.

The tech tree can be searched

  • A magnifier next to the tabs. Matching nodes are highlighted and shown in a list. The result list covers all four trees, so a search from Utility still finds the crit nodes over on Combat.

Also new

  • Shop: weekly and monthly gear scales better with level now. Also both a reroll now and you can now trade gems for gold and vice versa

  • Twelve new daily/weekly quests

  • Imrpoved the current dungeon, also some balancing

  • New code: MoneyMoneyMoney, 5,000 gems, once per profile.

Balance

  • 4x battle speed is unlocked from your first fight.

  • Losing a stage gives you more rewards.

  • Most Idle generators pay half of what they did.

  • And a whole lot of balance changes for the full game, which you can not see right now :)

Fixed

  • Around ninety small bugs and improvements you told me I got to fix. I hope you notice them all!

  • Kills outside the campaign count toward quests and achievements. Dungeons, events, the Arena and pet battles all count.

Languages

  • A lot of new missing translations, now also at 125% and 140% text.


Thanks a lot for all your reports and playing the game!

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In-game event6 Sep 2026Update 4: Twice the monsters, a Prologue, more abilities and a hero+petThank you for all the feedback since Update 3. Wow, nearly 30% of you have played the demo for more than two hours already. That is more than I hoped for. Since then I have worked through over 25 rounds of tester reports, and I am deep in the translations. The German pass alone is close to 9000 strings and I read every one of them myself. Most of what follows is in the demo. The full game parts…Community30 Aug 2026Update 3 - Full idle mode, tech trees reworked and a release dateDevelopment is going on nicely, thank you for all your feedback. This is a bigger post than the last two. Auto-run turns Prigod Idle into a full idle game, every tech tree is drawn as an actual tree, six screens were rebuilt, the loading times got reduced massively and there is a long list of fixes and balance changes from your reports. While some of these changes will only effect the full game…Game update26 Aug 2026Prigod Idle 0.9.0.182 - playtest fixes, bosses with abilities, better mergingThanks for the reports from the first week. This update is mostly fixes you asked for and a few more quality of life features. Fixed - A fresh save could stop reacting to clicks after the very first tutorial - Docked side panels and your window size were being forgotten whenever an audio slider moved. They now stick and a game closed maximized opens maximized. - Side panels no longer close on t…