
FORGE has always turned a picture into a scene you fly through. In 2.6 the picture itself comes apart.
Point Cloud rebuilds it as a grid of points and pushes each one into real depth by the depth map, so the Virtual Camera flies between them instead of across a flat plane. And the cloud plays: strike a note and the points inside its disc come at you, pressure holds them out, slide opens the cone wider, pitch bend moves it sideways. Choose hard Dots, soft Splats, or Glyphs that stamp a character per point from a set you type in yourself, so the image comes back written in your own letters.

Spin turns the whole cloud on a free axis, winding up while you play and settling back upright in silence. Cells takes the other road and leaves the frame whole, redrawing it cell by cell as ASCII, halftone or dither over any source. Both need WebGL2.
CASCADE impacts combine. Ten independent layers at the key line instead of one choice, so a shower of sparks can sit inside a fountain. An Own color switch gives every armed layer one shared colour, and note ribbons gain a Chrome finish next to Diamond and Glass.

And once you are done flying, 2.6 removes the last thing you needed in order to play at all. Typing Keys puts two manuals under your hands on the computer keyboard, eight white keys each, matched by physical key position so QWERTY, QWERTZ and AZERTY all play the same shapes. Space is the sustain pedal, Shift accents a note, and with DRIFT armed every typed note leaves as a full MPE voice. A new Play pill holds both ways to play without a controller, typing and Mouse Mode.

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