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CorelithNewsv0.1.1 — New Music & Bug Fixes
In-game event

v0.1.1 — New Music & Bug Fixes

Corelith · published 27 Jun 2026, 11:05 UTC · build 23944555

All newsPlayers around this dateRead on Steam

Patch Notes

Content

  • Music

    • New background music for: Main Menu / Dungeon themes / Final Boss / Game Over & Clear

  • Guardian Soul: Provision — HP recovery increased from 2 to 4

Bug Fixes

  • Fixed an issue where, if the player's skill was sealed by a Guardian's skill (Seal of Restraint, Seal of Chaos, or Seal of Dominion), using Shadow Clone could prevent the seal from being lifted

More from Corelith

Other announcements

All news
Community10 Sep 2026Coming Next Week — ErosionNo patch this week — we're taking the week off to focus on what's coming next. Instead, here's a preview of the update landing next week. Erosion Erosion is the new tiered challenge system that replaces the Hard difficulty. Instead of a single "Hard" toggle, difficulty is split into tiers, and each tier stacks a new constraint on top of the previous one — leaner shops, tougher enemies, pricier…In-game event3 Sep 2026v0.2.7 — Altar & Boss Soul BalanceThis patch is a light balance pass centered on the Altar, giving a boost to rewards and Guardian Souls whose effects were too weak to be worth choosing, along with a small reach increase for Frostwind. Something bigger is also in the works: the Hard difficulty is being broken into several tiers — not just a finer split of what exists now, but new tiers beyond it for players who want a harder ru…In-game event27 Aug 2026v0.2.6 — Chill Trace Rework & Skill BalanceThis patch centers on a full rework of Chill Trace and a broad pass over skills that were falling behind. Chill Trace is no longer just a small slow on hit — landing active-skill damage now builds chill stacks, and a full stack detonates for burst damage and a stun. On top of that, a handful of skills got faster cooldowns, more damage, or bigger hitboxes. There's also a change to how Guardians…