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RPG ArchitectNewsFeature Updates and Bug Fixes
Game update

Feature Updates and Bug Fixes

RPG Architect · published 13 Oct 2026, 01:41 UTC

All newsPlayers around this dateRead on Steam
  • Added an "Ignore Structural Height" to Tilesets, which will prevent them from automatically "generating" a height -- useful for 2D games.
  • Structural tiles should now adhere to advanced collisions.
  • Fixed an issue related to Sliders not adhering to their Minimum values during display.
  • Fixed an issue related to Script Editor (Code-based) with long-lines and selection.
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Game update13 Oct 2026Feature Updates and Bug FixesAdded support for Fences to use the Grid. · Fixed an issue with Audio volume breaking on WebGL exports. · Fixed an issue with Tileset Editor bounds crashing when outside. · Fixed an issue with Structural Tiles breaking rendering on a 2D game when "Ignoring Structural Height." · Behind the scenes work on optimization for mathematical calls.Game update8 Oct 2026Feature Updates and Bug FixesSequence now available in Action Sequences to allow you to switch or inject a new Action Sequence. · Show Picture Command now supports variables for the Picture. · Fixed an issue where Show Picture didn't allow for animation support (more of a feature add, but the UI was never updated to show that you could ONLY pick a picture). · Fixed an issue with showing Portraits by Database Reference requ…Game update5 Oct 2026Feature Updates and Bug FixesAdded support for Advanced Collisions on Tiles, supporting sub-tile colliders. · Fixed an issue with Statistics not supporting old growth statistic meta-properties.