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RPG Architect
News
Feature Updates and Bug Fixes
Game update
Feature Updates and Bug Fixes
RPG Architect
· published
13 Oct 2026, 01:41 UTC
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Added an "Ignore Structural Height" to Tilesets, which will prevent them from automatically "generating" a height -- useful for 2D games.
Structural tiles should now adhere to advanced collisions.
Fixed an issue related to Sliders not adhering to their Minimum values during display.
Fixed an issue related to Script Editor (Code-based) with long-lines and selection.
More from RPG Architect
Other announcements
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Game update
13 Oct 2026
Feature Updates and Bug Fixes
Added support for Fences to use the Grid. · Fixed an issue with Audio volume breaking on WebGL exports. · Fixed an issue with Tileset Editor bounds crashing when outside. · Fixed an issue with Structural Tiles breaking rendering on a 2D game when "Ignoring Structural Height." · Behind the scenes work on optimization for mathematical calls.
Game update
8 Oct 2026
Feature Updates and Bug Fixes
Sequence now available in Action Sequences to allow you to switch or inject a new Action Sequence. · Show Picture Command now supports variables for the Picture. · Fixed an issue where Show Picture didn't allow for animation support (more of a feature add, but the UI was never updated to show that you could ONLY pick a picture). · Fixed an issue with showing Portraits by Database Reference requ…
Game update
5 Oct 2026
Feature Updates and Bug Fixes
Added support for Advanced Collisions on Tiles, supporting sub-tile colliders. · Fixed an issue with Statistics not supporting old growth statistic meta-properties.