Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange historyMasterworked.GG
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
RPG ArchitectNewsFeature Updates and Bug Fixes
Game update

Feature Updates and Bug Fixes

RPG Architect · published 8 Oct 2026, 21:57 UTC

All newsPlayers around this dateRead on Steam
  • Sequence now available in Action Sequences to allow you to switch or inject a new Action Sequence.
  • Show Picture Command now supports variables for the Picture.
  • Fixed an issue where Show Picture didn't allow for animation support (more of a feature add, but the UI was never updated to show that you could ONLY pick a picture).
  • Fixed an issue with showing Portraits by Database Reference required an active party member on Message commands.
More from RPG Architect

Other announcements

All news
Game update16 Oct 2026Bug FixesBattles can now occur if in a Vehicle, as alluded to by the "Encounter Rate" inside the editor. NOTE: It will probably crash the program if you use "On Current Map," as this has NOT been designed yet!Game update15 Oct 2026Feature Updates and Bug FixesAdded a way for Vehicles to run scripts/sound effects on Tile Tags. · Improved support for Load Game script to support reloading UI's, etc. · Fixed an issue with Movement Patterns not recognizing passibility by Tile Tags. · Fixed an issue with Tags not being persisted on Persisted Entities. · Fixed an issue with deleting Maps containing Vehicles and the Database/Cancel issue with it.Game update14 Oct 2026Bug FixesFixed an issue with Advanced Collisions on 3D/Structural Maps. · Fixed an issue with opacity not being honored on user pictures (and other locations). · Fixed an issue with Vehicles remaining on maps after they have been deleted.