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Hover PointNewsUpdate: Unstable Enemies, Bullet Friendly Fire, and FX Polish
In-game event

Update: Unstable Enemies, Bullet Friendly Fire, and FX Polish

Hover Point · published 1 Oct 2026, 14:57 UTC · build 25655457

All newsPlayers around this dateRead on Steam

Your Voice Matters!

Friendly reminder to drop us a review! Whether you recommend the game or not, whether its paragraphs long or just a single letter, any kind of feedback helps us keeps the development momentum going. Thank you for being part of this journey!

UPDATE 2026.10.1

The "Unstable" Mechanic & Complete Friendly Fire

We’ve expanded the Level 5 enemy cap into a full-fledged combat system called Unstable Status:

  • Teammate & Bullet Friendly Fire: At Level 5 or above, enemies enter an "Unstable" state. They can now be damaged by lower-level enemies and by enemy projectiles!

  • Tactical Baiting: Position yourself so that heavy enemy bullet waves pass through Unstable Level 5+ foes to let the horde destroy itself.

  • Hungry Horde Returns: Because the level cap keeps enemy growth under control, enemies can once again eat your dropped XP orbs without spiraling out of control.

XP Merging Caps & Spawn Pacing

  • Level 5 XP Cap: XP Orbs now have a maximum merge limit of 5 levels, matching the enemy cap for cleaner, more predictable leveling pickup values.

  • More Breathing Room: Increased the base enemy spawning interval from 7.5 seconds to 10.0 seconds to reduce early-game screen clutter and improve overall wave pacing.

Visual Effects & UI Readability

  • Distinct Muzzle Flashes: Added distinct color indicators for shooting effects so you can instantly tell player fire apart from incoming enemy attacks.

  • Enhanced Shot Effects: Improved overall shooting visual effects across all weapons for punchier feedback.

  • Trail Visual Fix: Fixed a visual issue where character trails would occasionally flicker during fast movement.

  • Lobby Vignette Fix: Fixed a bug where the low-health red vignette effect would persist on the screen after returning to the main lobby.

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