Hover Point · published · build 25655457

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We’ve expanded the Level 5 enemy cap into a full-fledged combat system called Unstable Status:
Teammate & Bullet Friendly Fire: At Level 5 or above, enemies enter an "Unstable" state. They can now be damaged by lower-level enemies and by enemy projectiles!
Tactical Baiting: Position yourself so that heavy enemy bullet waves pass through Unstable Level 5+ foes to let the horde destroy itself.
Hungry Horde Returns: Because the level cap keeps enemy growth under control, enemies can once again eat your dropped XP orbs without spiraling out of control.
Level 5 XP Cap: XP Orbs now have a maximum merge limit of 5 levels, matching the enemy cap for cleaner, more predictable leveling pickup values.
More Breathing Room: Increased the base enemy spawning interval from 7.5 seconds to 10.0 seconds to reduce early-game screen clutter and improve overall wave pacing.
Distinct Muzzle Flashes: Added distinct color indicators for shooting effects so you can instantly tell player fire apart from incoming enemy attacks.
Enhanced Shot Effects: Improved overall shooting visual effects across all weapons for punchier feedback.
Trail Visual Fix: Fixed a visual issue where character trails would occasionally flicker during fast movement.
Lobby Vignette Fix: Fixed a bug where the low-health red vignette effect would persist on the screen after returning to the main lobby.