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Hover PointNewsMerged Enemy Rebalance and Better Trail Mechanics
In-game event

Merged Enemy Rebalance and Better Trail Mechanics

Hover Point · published 23 Sep 2026, 05:44 UTC · build 25474767

All newsPlayers around this dateRead on Steam

Your Voice Matters!

Friendly reminder to drop us a review! Whether you recommend the game or not, whether its paragraphs long or just a single letter, any kind of feedback helps us keeps the development momentum going. Thank you for being part of this journey!

UPDATE 2026.9.23

Enemy Level Caps & Friendly Fire

We’ve added a strict limit to merged enemy growth to keep encounters fair while adding a fun new tactical option for player maneuvering:

  • Level 5 Cap: Merged enemies can no longer scale endlessly. Their maximum cap is now fixed at Level 5.

  • Infighting & Friendly Fire: Once an enemy reaches Level 5, touching another enemy will cause it to deal damage to the lower-level target. Use this to your advantage to trick massive Level 5 threats into clearing out the surrounding horde for you!

Kinetic Trail Mechanics Buff

  • Guaranteed Minimum Trail Size: Trails can no longer shrink into complete invisibility. They now have a guaranteed minimum size of 0.5 relative to your body size (up from 0.0).

  • Consistent Lethality: This minimum floor directly ensures that your trails will always retain a baseline of contact force and damage, keeping movement-based attacks reliable at all times.

Visual Readability Pass

  • Enhanced Contrast: Refined several environment and entity color palettes across the board to ensure bullets, characters, and hazards stand out distinctly against the arena background during high-density waves.

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