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Hover PointNewsThe Donut Mechanic, Smart Enemy AI, and Visual Polish!
In-game event

The Donut Mechanic, Smart Enemy AI, and Visual Polish!

Hover Point · published 19 Sep 2026, 06:17 UTC · build 25405194

All newsPlayers around this dateRead on Steam

Your Voice Matters!

Friendly reminder to drop us a review! Whether you recommend the game or not, whether its paragraphs long or just a single letter, any kind of feedback helps us keeps the development momentum going. Thank you for being part of this journey!

UPDATE 2026.9.19

The Donut Mechanic (New Playstyle!)

We’ve added a brand-new objective mechanic for players who want to focus on movement and evasion rather than pure shooting!

  • Eat & Level Up: A donut will now spawn at a random spot at the start of every round. Eating it grants immediate score and XP, and a new one will spawn shortly after.

  • Deny the Enemy: Watch out! Enemies can eat the donut too, and doing so will cause them to level up! You'll need to decide whether to race for the donut or keep your distance.

Enemy Behavior & AI Rebalance

  • Targeting Over Merging: Enemies will now focus on directly attacking the player rather than constantly trying to merge with each other. This significantly dials back the sudden spike in difficulty caused by giant, merged mega-enemies.

  • Safe XP Orbs: Enemies can no longer level up by eating your dropped XP orbs! Instead, they will simply push the orbs around as they move through the arena.

Visuals & Performance Polish

  • New Orb Sprites: Replaced the old orb sprites with a clean, diamond-shaped design (and removed the eye). They now look distinctly like collectible pickups rather than potential threats.

  • Darker Backgrounds: Darkened the arena background to create much stronger visual contrast, making characters, allies, and fast-moving bullets far easier to track.

  • Adaptive Lighting Performance: Lowered the frame-rate threshold for dynamic lighting decay from 60 FPS down to 30 FPS. If your hardware runs between 30-60 FPS, the lighting will now retain its full aesthetic quality!

Hit Effects & Leaderboard Fixes

  • Tuned Screen Shake & Freeze Frames: Reduced the intensity of camera shake and freeze frames when enemies or allies take damage, keeping the screen stable while preserving full impact feedback when you take damage.

  • Leaderboard Fix: Resolved an issue where the leaderboard table failed to display player names, scores, and ranks correctly.

More from Hover Point

Other announcements

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In-game event23 Sep 2026Merged Enemy Rebalance and Better Trail MechanicsYour Voice Matters! Friendly reminder to drop us a review! Whether you recommend the game or not, whether its paragraphs long or just a single letter, any kind of feedback helps us keeps the development momentum going. Thank you for being part of this journey! UPDATE 2026.9.23 Enemy Level Caps & Friendly Fire We’ve added a strict limit to merged enemy growth to keep encounters fair while adding…In-game event16 Sep 2026Update: Player Leaderboards, Visual FX, and Impact Juiciness!Your Voice Matters! Friendly reminder to drop us a review! Whether you recommend the game or not, whether its paragraphs long or just a single letter, any kind of feedback helps us keeps the development momentum going. Thank you for being part of this journey! UPDATE 2026.9.16 Complete Leaderboard Table · Inspect the Competition: You can now open up a dedicated Leaderboard Table to view and bro…In-game event9 Sep 2026Ground-Up Rebuild, Merging Mechanics, and Unified LeaderboardsYour Voice Matters! Friendly reminder to drop us a review! Whether you recommend the game or not, whether its paragraphs long or just a single letter, any kind of feedback helps us keeps the development momentum going. Thank you for being part of this journey! UPDATE 2026.9.9 Hover Point Rebuilt from the Ground Up! We have completely rebuilt Hover Point from scratch with cleaner architecture an…