Dragonlance: Veil of the Last Sanctum · published

We’ve released another update focused on bug fixes, combat improvements, crafting corrections, and visual enhancements.
Thank you to everyone who has been reporting issues and sharing feedback. Your reports help us identify problems and continue improving the game.
We’ve made several corrections to the behavior of both allies and enemies during combat.
Improvements include:
Fixed movement-related issues affecting allies and enemies.
Improved pathfinding and positioning during combat.
Fixed problems with allies and enemies incorrectly determining their movement possibilities.
Improved line-of-sight and visibility calculations.
Fixed situations where characters could incorrectly see or fail to see their targets.
These changes should make combat positioning and tactical decisions more consistent and predictable.
We have also corrected issues affecting the creation of gems through the crafting system.
The gem crafting process has been reviewed and improved to ensure that the system behaves correctly when creating elemental gems.
As an apology for the issues experienced with gem creation and related systems, we’re providing players with a special compensation gift.
Players will receive:
💰 5,000 Gold
💎 1× Legendary Gem of Each Element
We appreciate your patience while these issues were being investigated and resolved.
We hope this gift helps compensate for the inconvenience and gives you some additional resources for your adventures.
Several issues involving flying enemies have also been addressed.
We fixed problems related to:
Flying enemy movement.
Flying enemy audio being heard incorrectly from long distances.
Audio distance and positioning.
Damage collision detection.
Situations where attacks could incorrectly hit or fail to register.
Improved interaction between flying enemies and combat positioning.
These fixes should make encounters with flying creatures feel more consistent and immersive.
We’ve also continued improving the visual quality of the game world.
Several areas of the map have received environment and scenery improvements, including adjustments to:
Terrain
Environmental details
Map scenery
Exploration areas
Visual consistency between regions
We’ll continue refining the world as development progresses.
This update focuses primarily on stability, combat behavior, crafting, and overall polish.
We’ll continue monitoring player feedback and fixing issues while working on new content, new areas, challenging enemies, dungeons, and future adventures.
If you’re enjoying the game, please consider leaving a positive review on Steam.
Your reviews and feedback are extremely important to us. They help us understand what players enjoy, what can be improved, and most importantly, they help the game reach more players.
Every review makes a difference and directly contributes to the growth and visibility of the game.
If you’re having fun, tell us about your experience!
We would also like to clarify that this game is an original independent project and has no affiliation, connection, endorsement, or licensing relationship with the Dragonlance tabletop RPG, its books, or its rules.
The game is not based on or intended to reproduce the Dragonlance tabletop RPG system. Any similarities in themes, fantasy elements, or terminology should not be interpreted as an official connection.
Thank you for playing, supporting the game, and helping us improve it.
Your feedback matters — and we’ll keep working to make the game better with every update.